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Crysis 2 Review: The Nanosuit Survives the Move to Consoles

Crysis 2 review: Crytek's 2011 shooter trades the jungle for an evacuated New York under CELL control, with the Nanosuit 2 as its spine.

By mitch·6 min read
A soldier clad in a luminous suit dashes amid the ruin of a besieged city.

Crysis 2 puts you in a New York City that has already lost. The streets are smashed, the skyline is in flaming ruin, and a plague called the Manhattan virus is tearing through the people who stayed. The aliens are back too — the Ceph, the tentacled, squid-like race from the first game, now arriving in force.

Crytek Frankfurt built this sequel as a first-person shooter for PlayStation 3, PC and Xbox 360, published by Electronic Arts and released in March 2011. It is the second main installment in the Crysis series, a sequel to 2007’s Crysis and its expansion Crysis Warhead. It was the first game to showcase the CryEngine 3 game engine, and the first game built on that engine to ship on consoles.

That last fact is the one that shapes everything else. Crysis built its name on a true jungle, on Far Cry before it, and on hardware most console owners did not own. Crysis 2 trades the jungle for what Crytek calls an “urban jungle,” and trades the PC-only showcase for a three-platform release. Console players get their first real taste of Crytek’s shooter. The question is whether the trade cost the series anything it needed.

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Trailer, via IGDBcom.

Alcatraz and the Nanosuit 2

You play as Alcatraz, a Force Recon Marine. A US Marine Corps Force Recon unit is sent into New York on August 23, 2023, to extract former Crynet employee Doctor Nathan Gould, who may hold information on fighting the Ceph. The Ceph sink the submarine carrying the unit. Everyone dies except Alcatraz, who is left mortally wounded.

Delta Force Major Laurence “Prophet” Barnes saves him, then kills himself so his Nanosuit can assimilate and revive Alcatraz. In a recording, Prophet says he had been infected by the Manhattan virus and asks Alcatraz to continue the work against the Ceph. Gould, believing Alcatraz is Prophet, makes contact and asks him to come to his lab.

That is a clean setup, and the game does not waste it. The Nanosuit 2 is the mechanical spine of Crysis 2: upgradable, adaptive, and central to both the combat and the plot. Crytek gives you freedom to customize weaponry and abilities, and the suit is where most of that freedom lives.

A City Under CELL Control

New York has been evacuated because of the alien infestation. Manhattan is under martial law. The US Department of Defense has contracted Crynet Enforcement & Local Logistics — CELL — a private military contractor run by the Crynet Corporation, to police the chaos.

CELL forces, led by Commander Dominic Lockhart, attack Alcatraz because they believe he is Prophet. On the way to Gould’s lab, Alcatraz collects tissue samples from the Ceph, which cause strange reactions inside the suit. Gould realizes Prophet is dead and explains that the suit has been rewriting its own code since it absorbed the Ceph tissue.

He speculates the suit is building an antibody for the Manhattan virus. The two decide to scan more samples at a Crynet base on Wall Street. The scans are cut short when CELL forces led by Lockhart and Lieutenant Tara Strickland ambush them.

The parallel structure of the enemy list matters here:

  • The Ceph, an alien race bent on destroying humanity
  • CELL, a private military contractor policing a militarized Manhattan
  • The Manhattan virus, which causes complete cellular breakdown
  • The breakdown of social order that produced the evacuation and martial law

Crysis 2 is not a game about one enemy. It is a game about a city where every institution has failed at once, and the only thing still working is a suit.

New York as a Playable Space

Crytek wanted to avoid making another true jungle game. New York gives the studio something the jungle could not: verticality. Players navigate between floors and buildings across a destroyed cityscape. The urban atmosphere offers new options for progressing and planning attacks.

That is the real design shift in Crysis 2. A jungle is cover and sightlines. A city is rooms, stairwells, rooftops and collapsed interiors — places to move up, not just across. The suit abilities and the level design push against each other in the urban spaces the game builds.

The single-player campaign leans on challenging AI enemies. The multiplayer supports 12 players online. Both modes run on the same suit logic, which is the right call: the Nanosuit is the game’s identity, and splitting it between modes would have been a mistake.

What Crysis 2 Does With Its Story

The story was written by Richard Morgan. Peter Watts was consulted and wrote a novel adaptation of the game. That is a serious literary bench, and it shows in the plot’s willingness to kill its own characters early.

Prophet’s death in the opening act is the boldest thing Crysis 2 does. The first game’s hero is gone before the player has learned the controls, and his replacement is a mortally wounded Marine who only exists because the suit rebuilt him. The game then asks you to carry out a dead man’s work while a private army hunts you.

The Manhattan virus gives that hunt a clock. It is a gruesome disease that causes complete cellular breakdown, and it is loose in a city that has already been evacuated. The game opens with news footage of the outbreak, civil unrest, and panic about the Ceph. Crysis 2 does not pretend the apocalypse is coming. It starts after it has arrived.

The Comparison That Defines the Sequel

The first Crysis and Crysis 2 sit on opposite sides of a deliberate decision. Crytek could have made another jungle shooter for the platform that made its name. It chose a console release, a new engine and a new environment instead.

Crysis (2007) Crysis 2 (2011)
Setting True jungle New York City, “urban jungle”
Engine — CryEngine 3, first game to showcase it
Platforms — PlayStation 3, PC, Xbox 360
Story writer — Richard Morgan
Multiplayer — 12-player support
Protagonist — Alcatraz, Force Recon Marine

The blank cells are honest. The source does not give us Crysis’s engine, platform list, story writer, multiplayer count or protagonist, and this review will not fill them in to make the table look tidier. What the table does show is the shape of the bet: everything Crysis 2 changed, it changed on purpose.

The Verdict on Crysis 2

The console-first decision is the part worth arguing about, and the argument mostly resolves in Crytek’s favor. Bringing the Nanosuit to PlayStation 3 and Xbox 360 meant rebuilding the series around a wider audience without gutting what made it distinct. The suit survived the move intact. The jungle did not, and the city is a better replacement than the marketing line suggests.

The weaker material is in the middle. The Wall Street scan sequence exists to be interrupted, and the ambush by Lockhart and Strickland is a plot device more than a set piece. CELL is a strong idea — a contractor policing an evacuated American city under Department of Defense contract — but the game uses the faction mostly as a second wave of enemies rather than as an argument about who gets to hold a city.

What holds up is the premise. Crysis 2 takes place in 2023, three years after the first game, in a New York that has been evacuated and placed under martial law. The Ceph are trying to rip the heart out of Earth’s most iconic city. Neither paramilitary law enforcement nor the US military can stop them. All who choose not to flee are dead men walking.

That is a shooter with a real point of view about scale: the institutions fail first, and one supersoldier with Nanosuit 2 makes the last stand. Crysis 2 does not equal its predecessor everywhere, and its middle act sags. But it moved the series to consoles without losing the suit, the aliens or the ambition, and it remains the cleanest example of a PC-first franchise surviving a platform shift on its own terms.

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