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22 Years On, Knights of the Old Republic II Still Delivers the Saga’s Most Weighty Journey

A review of Star Wars: Knights of the Old Republic II, a tale of memory, betrayal, and the Star Forge.

By mitch·5 min read
A lone warrior gazes upon the immense Star Forge, a station of ancient and terrible power.

Star Wars: Knights of the Old Republic II – The Sith Lords closes out the Knights of the Old Republic saga with a mission that feels both larger and more intimate than the original. Set three hundred years after the events of the first game, the sequel follows Revan, the redeemed former Dark Lord, as he searches for the Star Forge and the answers behind his return from the dead. It is a game about memory, identity, and the weight of a past that refuses to stay buried.

The game asks players to choose sides again and again, and the consequences of those choices ripple through every conversation and combat encounter. It is a rare sequel that improves on nearly every aspect of its predecessor, from its writing to its combat systems, while still preserving the emotional core that made the first Knights of the Old Republic so special.

The Mission

Revan wakes up with no memory of who he is. The game spends its early hours slowly peeling back the layers of his past, letting players piece together his identity through conversations with allies, visions, and flashbacks. This amnesia framing gives the story a natural tension: the player knows more about Revan’s history than Revan himself does, which creates a constant sense of discovery.

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The central quest involves tracking down the Star Forge, a massive space station built by the ancient Sith, and confronting the dark force known as the Emperor. Along the way, Revan recruits a new crew, each member carrying their own arc of betrayal and redemption. The game’s best moments come when these personal stories collide with the larger galactic conflict, creating a narrative that feels both epic and human.

Combat and Exploration

The combat system remains the heart of the experience. It combines real-time action with turn-based strategy, letting players pause the game to plan attacks, buffs, and debuffs. This hybrid approach rewards careful planning without punishing players who want to act fast. The addition of a companion wheel allows for quick switching between squad members, making it easier to coordinate attacks and support abilities.

The game also introduces a new mechanic called the “Force Rush,” which lets players charge forward to strike enemies while dodging incoming attacks. It is a small change, but it adds a layer of mobility that makes fights feel more dynamic. The result is a combat loop that stays engaging across dozens of hours of play.

Exploration is handled through a series of planets, each with its own distinct flavor. Manaan, the aquatic world of the Selkath, requires players to breathe underwater and interact with alien cultures. Taris, rebuilt after the destruction of the first game, offers a sprawling city full of side quests and hidden secrets. Korriban, the ancestral home of the Sith, provides a stark, desert landscape filled with tombs and ancient ruins.

Writing and Voice Acting

The writing is dense and character-driven, with dialogue options that genuinely alter the course of the story. Choices about loyalty, betrayal, and forgiveness carry weight, and the game tracks these decisions across multiple playthroughs. The voice acting is uniformly excellent, with standout performances from Jennifer Hale as Revan and Matthew Lillard as the conflicted Visas Marr.

The game also features a memorable antagonist in Darth Nihilus, a being of pure hunger whose presence consumes everything around him. His scenes are some of the most tense in the game, as players navigate his twisted logic and try to understand the nature of his power.

Technical Performance

On the technical side, the game holds up well, though it shows its age in places. The graphics are dated by today’s standards, with low-resolution textures and blocky character models. However, the lighting effects and animation work remain impressive, especially during cinematic sequences.

The game runs on multiple platforms, including Xbox, Linux, Android, and PC, which means players can revisit it on their preferred device. The porting effort has been largely successful, though some players have reported minor issues with frame rate and loading times on lower-end hardware.

What Works Best

Several elements stand out as particular strengths:

  1. The amnesia storyline gives the game a fresh perspective on Revan’s journey.
  2. The Force Rush mechanic adds depth to combat encounters.
  3. The voice work elevates every major scene.
  4. The planet variety keeps exploration feeling fresh.
  5. The writing delivers some of the best dialogue in the genre.

The game also benefits from a strong supporting cast. Mira, a bounty hunter with a tragic past, becomes a fan favorite, and her questline explores themes of revenge and acceptance. Kreia, the mysterious Jedi Master, provides a philosophical counterpoint to Revan’s actions, forcing players to consider the morality of their choices.

Where It Falls Short

No game is perfect, and Knights of the Old Republic II has its flaws. Some side quests feel repetitive, particularly those involving grinding for experience points. The game’s pacing slows in the middle act, which can frustrate players looking for a steady flow of new content. The ending, while satisfying, leaves some threads unresolved, which may disappoint players expecting a definitive conclusion.

The game also suffers from a few technical glitches, including occasional crashes and loading issues. These problems are more noticeable on older hardware, but they can disrupt the experience even on modern systems.

Element Strength Weakness
Story Engaging amnesia premise Slow pacing in middle act
Combat Hybrid real-time strategy Some repetitive grinding
Voice Acting Outstanding performances Minor technical glitches
Exploration Diverse planets Low-resolution graphics

Final Word

Knights of the Old Republic II succeeds because it respects the intelligence of its audience. It trusts players to make difficult choices, then shows the consequences of those choices in ways that feel meaningful. The game is a love letter to fans of the Knights of the Old Republic era, and it stands as one of the finest entries in the Star Wars role-playing catalog.

Its flaws are real, but they are outweighed by the strength of its writing, its combat, and its world-building. Anyone who enjoys deep, character-driven storytelling should give it a chance, even if the technical rough edges show their age.

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