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Bilbo Machine Makes Historic Bilbo Blue Work in Arena’s Tempo-Control Format

A Historic Bilbo deck turns spectral graveyard tricks into a repeating engine, casting artifacts anew each attack for scarcely any cost.

By mitch·5 min read
A spectral hand draws forth artifacts from a shadowy tome, wreathed in pale blue fire, as though summoned again and again by some phantom decree.

Historic Bilbo Blue: Fun & Jank puts a mono-blue tempo-control shell into MTG Arena’s Historic format. The show’s latest stream tested a build that turns Bilbo, Thief in the Night into a machine that replays spells every turn.

The deck adapts a strategy seen in Modern and Legacy for Arena’s smaller card pool. It drops Mishra’s Bauble, a key tool in those formats, and leans on cheap artifacts and graveyard tricks instead. The result, per the episode, worked better than expected on stream.

Bilbo’s Two Big Rules

Bilbo does two things. First, spells cast from anywhere other than your hand cost (1) less. Second, when Bilbo attacks, you cast an artifact, instant, or sorcery from your graveyard. Instants and sorceries get exiled after, but artifacts stay.

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That second line is the engine. Artifacts like Aether Spellbomb and Soul-Guide Lantern come back every combat phase. With Bilbo’s discount, Aether Spellbomb costs (0) to cast from the yard. You can cycle it for (1) to draw, or pay (U) to send an opponent’s threat back to hand. Every turn, for free.

The episode calls artifacts the best long-term value. But buying back removal works too. Dismember is a major player here. Flashing it back off a Bilbo attack acts like a Snuff Out. Bilbo’s discount means Dismember costs only 4 life, giving Mono-Blue a way to cut down incoming threats turn after turn.

Filling the Yard and Finding Cards

The deck runs a few familiar spells to keep the graveyard stocked and the hand full.

  • Ponder pairs with Prismatic Vista to move away unwanted cards and see three at a time.
  • Thought Scour fills the yard for Bilbo, Flow State, and Treasure Cruise while replacing itself.
  • Treasure Cruise regularly draws 3 for a single blue mana after pitching cards to Force of Negation.

Thought Scour does not see much play outside Phoenix decks these days, but the episode calls it a perfect fit here. Flow State hits its instant-plus-sorcery threshold easily in a deck with an even split. It works as a cleaner Expressive Iteration for mono-blue, digging three deep to get two cards.

Treasure Cruise is the top-tier reward for cycling through spells and cracking Vistas. It does fight with keeping the yard stocked for Bilbo, but the episode says the deck moves through enough cards to manage.

Protection, Removal, and the Talent Loop

Force of Negation gives needed protection. It lets you tap out for Bilbo or Stormchaser’s Talent on key turns without leaving yourself open to fast combos. Counterspell remains the gold-standard hard answer for anything that escapes the free counter magic. Force is almost always online, and hard-casting it is reasonable when needed.

The deck also includes a couple copies of Sink into Stupor. The episode calls it a land that also works as a spell, with low cost to include. It removes blockers, tags spells, or removes a hard permanent like Chalice of the Void.

One clever loop uses Boomerang Basics with Stormchaser’s Talent. Early on, it sends a creature back. Later, you send the Talent back, draw a card, and play it again to get another Otter. At level 2, you take Boomerang Basics from the yard and do it again. The episode calls it a nice little loop for more gas and more bodies.

Winning Without Show

The win conditions are not showy. The deck deals small bits of damage early, then takes control and moves to a direct attack plan. Stormchaser’s Talent is the core way to win, doubling as an engine alongside Bilbo. On turn one, it drops a 1/1 Otter token with Prowess, giving early pressure or a blocker against fast decks.

The episode originally ran Tolarian Terror as a simple, strong beater. It changed those out for Riddler instead. Riddler does two jobs, working as both card advantage and a beater at the same time. Great early and great late.

The land base has simple additions. Prismatic Vista moves away unwanted cards with Ponder and adds an extra card in the yard for Treasure Cruise to use. A playset of Verges helps with the full 4 life on Dismember, easing the life total in the late game. Otawara and Hall of the Storm Giants are low-cost additions for extra use and another way to win.

The Stream Results

The episode’s host did not expect the build to perform as well as it did on stream. Tempo decks like this usually lack staying power in Historic. People have tried to make archetypes like Delver work for quite some time, but no one has found a build, especially not a Mono-U shell, that works.

“I didn’t expect our build to perform as well as it did on stream.”

The episode does not give exact match records or win rates. It presents the deck as a promising draft taken to the ladder, not a proven top list. The value of the piece is the build itself and the reasoning behind each card choice.

For players looking to try something different in Historic, the list offers a fresh angle on tempo. It trades the usual counter-and-attack plan for a graveyard engine that keeps making value every combat. The deck asks for careful management of the yard, balancing cards for Bilbo with cards for Treasure Cruise.

The core idea — Bilbo as a spell engine that works again and again — performed better than expected on stream.

Source: mtgazone.com

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