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Republic Commando Review: Squad Orders Carry a Solid Shooter Despite Combat Rough Edges

A squad of four soldiers, each a distinct spirit, must hold their posts against Separatist foes in this tale of the Clone Wars.

By mitch·4 min read
Four soldiers move silently down a narrow corridor, ready for battle.

Star Wars: Republic Commando asks players to lead a squad of four soldiers through the Separatist forces during the Clone Wars. The game puts players in command of Delta Squad, a group of elite clone troopers, and makes them watch over each other instead of just pressing buttons. That single idea carries the whole experience. Players spend their time giving orders, watching how those orders land, and adjusting their plan as the battle unfolds. It is a game about managing people, not just guns.

Trailer, via PlayStation.

Delta Squad

Delta Squad is made up of four clones, each with a distinct skill set:

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  • Delta-1, the team’s leader
  • Delta-2, the best marksman
  • Delta-3, the explosives expert
  • Delta-4, the stealth specialist

Players move Delta-1 while the other three follow along, and giving orders to the squad is the heart of the game. Players can tell a soldier to hold position, to cover fire, or to move forward. The system works well most of the time, though it can feel awkward during fights where enemies appear suddenly from the side.

Squad Orders

Ordering the squad works in a few steps:

  1. Select a soldier with the control stick.
  2. Choose an action from the menu.
  3. Watch the soldier carry out the order.

The process is simple, but it takes practice to get right. Players need to learn which soldier does what job, and which orders to give when. Once the rhythm sets in, the squad becomes a reliable tool rather than a burden.

Level Design

The levels in Star Wars: Republic Commando are built around narrow corridors and open rooms that force players to switch between cover and open ground. Enemies use cover too, and they will push forward when the player’s squad pushes back. This creates a rhythm where players move, find cover, give an order, then push forward again.

Some missions ask for stealth, and those levels change the pace entirely. Players move Delta-4 through vents and dark rooms, watching for enemy patrols and timing movement to avoid detection. These sections stand apart from the fighting and add variety to the campaign. The stealth missions are among the strongest parts of the game, offering a break from the constant shooting.

Sound and Look

The game looks solid for its time. Character models are detailed, and the environments are full of small details that show care in design. The sound design is strong, with footsteps, radio chatter, and explosions all landing with weight. The music matches the tone of the Clone Wars era, mixing military tension with orchestral grandeur.

Combat Problems

Combat is where Star Wars: Republic Commando shows its age. Enemy AI can be slow to react, and some encounters feel like they were built around a different difficulty level than the one players are playing. The game also suffers from occasional frame rate drops on older hardware, which can make aiming harder during fast fights.

Here are the main issues players face:

  • Slow enemy reactions
  • Missed hits due to targeting problems
  • Frame rate drops during large fights
  • Difficulty spikes that break the pacing

None of these problems sink the game, but they show up often enough to be noticed. They are real complaints, not minor ones.

Mission Variety

The campaign mixes combat missions with stealth, vehicle sequences, and briefings that give context to the war. This variety keeps the game from feeling like a long string of the same fight. The mission types work together well, and the pacing holds up across the whole campaign.

What Works

Several elements stand out as strengths of the game:

  • The squad command system
  • The stealth missions with Delta-4
  • The level design that rewards careful positioning
  • The presentation, both visual and audio

These elements are why Star Wars: Republic Commando remains a respected entry in the Star Wars games library, even after years of newer titles. The core idea has held up.

What Falls Short

The combat, while serviceable, is not the highlight of the game. The squad command system is better than the shooting itself, and players who enjoy planning their squad’s moves will find more satisfaction there than in the shooting.

The game’s length is modest, and some players may finish it in a single sitting. That is not necessarily a bad thing, but it means the game does not offer much replay value beyond a second playthrough with a different approach to squad management.

Final Word

Star Wars: Republic Commando is a solid shooter with a clever twist. The squad command system is a genuine innovation, and the stealth missions and varied level design keep the game engaging. Combat issues and dated technical rough edges hold it back from greatness, but the core idea still lands.

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