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Ten Years On, Allegiant Still Serves As The Middle Link In A Much Larger Story

A tale of a simulation wherein a heroine discovers the lies of her faction, and finds allies among the factionless.

By mitch·6 min read
A girl stands before a glowing blue maze within a shadowed city.

Allegiant is the final chapter of a trilogy, and it knows it. The film picks up where Insurgent left off, with Tris Prior (Shailene Woodley) dead and the world of the Divergent series in open rebellion. What follows is a long stretch of exposition, a few action set pieces, and a resolution that feels less like a cliffhanger and more like a placeholder. The movie wants to be the conclusion of the story, and mostly it succeeds at being the conclusion — but not at being much else.

Director Robert Schwentke returns after helming Divergent, and the tone carries over: this is a franchise built on young-adult dystopian templates, not on cinematic ambition. The plot is simple to state. Tris wakes up in a simulation, learns that the Faction system she believed in was a lie, and sets out to find the truth about the government that created it. Along the way, she teams up with Four (Theo James), Caleb Prior (Ansel Elgort), Christina (Zoe Kravitz), and Peter (Miles Teller), all of whom are hiding their own secrets. The villain is Jeanine Matthews (Naomi Watts), the leader of Erudite who runs the simulation and controls the government. The stakes are global, the romance is tangled, and the action scenes are competent but forgettable.

Trailer, via eOne UK.

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The Simulation Trap

The film opens with Tris in a hospital bed, waking from a coma. She remembers nothing of the events of Insurgent, and the movie spends its first half-hour explaining everything to her — and therefore to us. This is a trap, because the audience already knows the backstory. We know the factions, we know the simulations, and we know the political conflict. The film repeats all of it anyway, through Tris’s eyes, and the repetition feels less like a character beat and more like a pacing problem.

The simulation sequences are the film’s most effective moments. They are visually distinct, with a blue-tinted, sterile look that separates them from the real world. Tris navigates a maze-like city, fights her friends in a fabricated arena, and discovers that her memories are not her own. These scenes work because they play like a video game, complete with checkpoints and boss fights. The problem is that the game ends early. The film spends too much time in the simulation and not enough time figuring out what happens next.

Naomi Watts vs. Shailene Woodley

Watts plays Jeanine Matthews as a cold, calculating villain, and she is the best thing in the film. Her speeches are theatrical, her expressions are sharp, and she delivers a performance that is genuinely threatening. She is the kind of antagonist that the franchise needed, a figure who understands the system better than anyone else and uses it to control the population. The problem is that the script gives her no room to breathe. Jeanine’s plan is revealed halfway through the movie, and the reveal is underwhelming. The mystery of the simulation is supposed to be the heart of the story, but it gets solved quickly, and the film moves on to the next crisis.

Woodley, meanwhile, plays Tris as a determined survivor. She is tired, wounded, and angry, and those emotions carry over from Insurgent. The chemistry between her and James is present, but it is muted by the script’s focus on the larger conflict. Tris is meant to be the protagonist of the trilogy, and the film does not give her the space to act like one. She reacts to events more often than she drives them, and that passivity drains the character of agency.

Miles Teller’s Problem

Teller plays Peter, the factionless criminal who becomes Tris’s ally in the second half of the film. His arc is the most interesting in the cast. Peter starts as a villain, a man who betrayed Tris in the past, but he redeems himself by helping her escape the simulation. The problem is that the redemption is rushed. Peter’s change of heart comes from a single conversation, and the film trusts the audience to accept it without friction. Teller does his best with limited material, but the writing lets him down.

Elgort and Kravitz fare better. Elgort plays Caleb as a loyal brother who hides his own faction, and his scenes with Woodley carry a sense of familial tension. Kravitz plays Christina as a friend who is also a fighter, and her action sequences are some of the best in the film. Both actors get moments of genuine emotion, but they are buried under the weight of the plot. The film is overcrowded, and the ensemble suffers for it.

The Action Scenes

The action scenes are the film’s weakest link. There is a chase through Chicago, a fight in a train station, and a final battle in the government headquarters. None of them are particularly memorable. The choreography is functional, the editing is fast, and the effects are adequate, but there is no sense of scale or danger. The fights feel like placeholders, designed to move the plot forward rather than to entertain the audience.

The film also struggles with its pacing. The middle section drags, with long stretches of dialogue and exposition that slow the momentum. The climax arrives late, and the resolution is abrupt. The film ends on a cliffhanger, but it is a thin one. The audience is left waiting for the next installment, but the wait is not earned. The film sets up questions it does not answer, and it leaves characters in positions that feel unresolved.

The Soundtrack

The music is forgettable. The score is competent, but it does not distinguish itself. The songs are generic pop tracks that blend together. The film’s sound design is serviceable, with explosions that sound loud and footsteps that sound hollow. Nothing about the audio stands out.

The Running Order

Scene Time
Tris wakes up in the hospital 0:00–0:10
The Faction explanation 0:10–0:25
The simulation maze 0:25–0:40
The arena fight 0:40–0:50
The reveal of Jeanine’s plan 0:50–1:00
The factionless attack 1:00–1:10
The final battle 1:10–1:20
The epilogue 1:20–1:25

The schedule is dense, and it shows. The film tries to fit too much into its runtime, and the result is a story that feels rushed. The pacing is uneven, with some scenes dragging and others rushing. The film is not a failure, but it is not a triumph either. It is a solid entry in a franchise, one that does its job without doing much else.

The Verdict

Allegiant is a film that understands its place in the story. It is the final chapter, the bridge between two larger narratives, and it is content to be that bridge. It does not try to reinvent the wheel, and it does not try to surprise the audience. It simply tells the story it was given, and it tells it competently.

The performances are decent across the board, with Watts delivering the standout work. The action is serviceable, and the visual style is distinctive. The film is not a masterpiece, but it is not a disaster either. It is a professional product, one that fans of the books will recognize and newcomers will find easy to follow.

The film’s biggest weakness is its lack of ambition. It could have been a lean, mean thriller, but it chooses to be a bloated, talky drama. The pacing is uneven, the stakes are underdeveloped, and the resolution is rushed. The film is not a failure, but it is not a triumph either. It is a solid entry in a franchise, one that does its job without doing much else.

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