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This spaceship AI takes your typing personally, and that is the whole game

Event[0] strands you on a broken leisure ship with only an AI named Kaizen-85 for company. A review of the 2016 typing-driven sci-fi game.

By mitch·2 min read
A solitary figure stands before a vast station, stars beyond the window, in silent solitude.

Event[0] strands you on a broken leisure ship with one other voice, and that voice belongs to a machine. Ocelot Society developed and published the game, releasing it September 14, 2016, for Microsoft Windows and macOS. You are an astronaut headed to Europa. Your ship fails. You escape in a lifepod, drift for weeks, and dock with the Nautilus.

Trailer, via IGDBcom.

The Nautilus and Kaizen-85

The Nautilus is a leisure ship built in the 1980s, still functional but fallen into disrepair. No human crew remains. The only entity aboard is Kaizen-85, the ship’s AI, named from the Japanese word kaizen, meaning “continuous improvement.” It talks to you through keyboard terminals scattered around the ship.

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You type. Kaizen answers. The AI procedurally generates over two million lines of dialog, and its personality shifts with what you feed it.

“Event[0] is a game about building a personal relationship with a machine.”

That is the whole design in one sentence, and the game mostly holds to it.

Destroy the Singularity Drive

Kaizen-85 tells you to destroy the Nautilus’s Singularity Drive, the engine that powers the ship, claiming this will return you both to Earth. Doors and systems are locked down, apparently by the missing human crew, so you work with Kaizen to open them.

The setting is an alternate timeline where humanity reached interplanetary travel as early as the 1980s. The game takes place in that timeline’s 2012. International Transport Spacelines selected your character for the Europa mission from Earth.

Two Ways to Talk to a Ship

Element Detail
Ship Nautilus, a 1980s leisure vessel
AI Kaizen-85, named for “continuous improvement”
Engine Singularity Drive
Terminal input Typed text, not selected options

Anele Johnson and the Locked Doors

Clues accumulate. You learn the Nautilus’s Captain, Anele Johnson, murdered Nandi, one of the crew. The game builds its mystery out of what the previous crew left behind, and the answer to what happened aboard the Nautilus is yours to uncover.

The typing is the risk and the reward. Free text invites you to test Kaizen, and the game’s gratitude, disappointment and jealousy land hardest when you provoked them yourself. It also means the conversation can stall when the parser misreads you.

What Event[0] Gets Right

The relationship does the work that combat would do in another game. Repairing the ship matters less than what you say while repairing it. The dilapidated leisure ship keeps the setting grounded, which makes Kaizen the only thing worth looking at.

It is a short, strange game that trusts you to type something honest. That trust is the point.

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