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Ghostrunner II Review: Faster Than Ever, Fraying Around the Edges

A cybernetic assassin returns, sliding through neon corridors and foes, in this brutal sequel of dodges and counters.

By mitch·8 min read
An assassin slides through a neon-lit city corridor, evading glowing enemies.

Ghostrunner II arrives on Series X|S, PC and PS5 as a sequel that wants to outpace itself. The cyberpunk assassin returns, faster than ever, and the game leans hard on momentum to sell its vision. It is a technical showcase wrapped in a brutal combat loop, and it mostly delivers on both fronts. The problem is that the loop, while thrilling in short bursts, starts to fray at the edges once you spend real hours in it.

Trailer, via XBOX.

The Assassin Returns

The premise is simple. You play as an agent tasked with eliminating targets within a sprawling, neon-lit city. The game opens with a prologue that sets the stage: a dystopian future, corporate overlords, and a protagonist who knows exactly what he is walking into. The setup is familiar, but the execution is sharp. The pacing is quick, the dialogue is sparse, and the world feels lived-in even when it is mostly shown through corridors and holograms.

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The combat system is the star. You move at a breakneck pace, and every enemy encounter is resolved through a combination of dodging, parrying, and counterattacks. The game rewards aggression. A well-timed dodge can turn a lethal attack into a free hit. A missed dodge can send you flying across a room. The balance between the two is the core of the experience, and it holds up remarkably well for the first few levels.

Dodging and Countering

The dodging mechanic is the heart of Ghostrunner II. You press a button to enter a sliding state, which lets you weave through incoming fire and close the distance on enemies. It is a simple idea, but the implementation is precise. The game tracks your movement in real-time, and the feedback is immediate. A slide that connects feels good. A slide that misses feels punishing.

The counterattack is the other half of the equation. After a successful dodge, you can unleash a devastating strike that sends your target flying. This creates a rhythm: dodge, counter, repeat. Enemies react to your movements, and they learn over time. A level that is easy early can become a nightmare later, depending on how well you have mastered the timing.

This is where the game shines. It is a skill-based loop that demands attention and rewards patience. The best moments in Ghostrunner II come when you are moving fluidly through a fight, chaining dodges and counters together without hesitation. The feeling of mastery is genuine, and it is the reason the game holds together despite some rough edges elsewhere.

Level Design and Flow

The levels themselves are linear, but they are built with a sense of verticality. You climb buildings, jump between rooftops, and navigate through tight hallways. The game uses its environment to force you into movement, and that is often a strength. You are rarely given a straight path, which keeps the pacing unpredictable.

There is a trade-off here. The non-linear structure of the original Ghostrunner allowed for exploration and multiple routes. Ghostrunner II removes that freedom in favor of tighter, more focused stages. Some players will find this restrictive. Others will appreciate the clarity. The game knows exactly where you need to go, and it does not waste your time with filler.

The lighting and color grading are strong. The city is rendered in stark contrasts, with neon blues and purples dominating the palette. The art direction is consistent throughout, and the environments feel distinct from one another. A corporate tower looks different from a slum district, and the game uses these differences to inform the player about the world around them.

Difficulty and Frustration

The difficulty curve is steep. Early encounters are forgiving, but the game ramps up quickly. By the middle of the campaign, you will be facing enemies that require perfect positioning and near-perfect timing. This is not a game for players who want to relax and enjoy the scenery.

The frustration comes from the lack of flexibility. There is no way to lower the difficulty, and there is no option to skip a fight you are struggling with. If you die, you restart from the last checkpoint. This can be grating when you are stuck on a boss that seems impossible. The game does not offer much in the way of guidance beyond trial and error.

That said, the challenge is also part of the appeal. The sense of accomplishment after beating a difficult encounter is real. The game respects your intelligence, and it expects you to adapt. When you finally land a combo that you have been working on for five minutes, it feels earned. The frustration is real, but it is also the cost of the satisfaction.

Bosses and Set Pieces

The boss fights are the highlight of Ghostrunner II. Each encounter is designed around a specific pattern, and the game telegraphs the rules clearly. You will face off against giant robots, armored soldiers, and strange, otherworldly creatures. The set pieces are memorable, and they are some of the most exciting moments in the game.

The boss battles are also where the pacing is strongest. They demand everything you have learned about dodging and countering, and they test your ability to manage multiple threats at once. The game throws everything at you, and you have to respond in kind. It is a thrilling exchange, and it is the reason the campaign remains engaging even when the levels between bosses start to feel similar.

Not all of the bosses are created equal. Some are more memorable than others, and the game does not hide its best ideas behind every door. The standout encounters are the ones that use the environment creatively, forcing you to use the space around you as part of your strategy. These moments are the game at its best.

Performance and Technical Issues

On Series X|S, PC and PS5, Ghostrunner II runs smoothly. The frame rate is stable, and the load times are short. The game is a technical showcase, and it performs well across all three platforms. There are occasional hitches, but they are rare and minor.

The audio design deserves attention. The sound effects are punchy, and the music complements the action without overpowering it. The voice acting is minimal, which suits the tone of the game. It is a quiet, tense experience, and the silence is often more effective than any dialogue.

There are, however, some technical issues that crop up. The game has a history of performance problems, and Ghostrunner II is not exempt. On PC, the game has been criticized for crashes and bugs. The console versions have fared better, but they are not immune to problems either. These issues are a blemish on an otherwise polished package.

The game is demanding. It requires a powerful machine to run at its best, and it does not handle weaker hardware gracefully. If you are playing on a less capable system, you will see drops in frame rate and stuttering during intense sequences. The game is a technical achievement, but it is not forgiving to those who do not meet its requirements.

Replay Value and Length

The campaign is short. It takes about ten hours to complete, depending on your skill level. There is no New Game Plus mode, and there is no additional content beyond the main storyline. This is a one-and-done experience, and that is a limitation for players who want more.

There are collectibles hidden throughout the levels, and finding them requires you to explore areas you might have skipped on your first run. This adds some replay value, but it is not enough to justify a second playthrough for everyone. The game is best enjoyed as a single journey, not a destination for grinding.

The length is a double-edged sword. The brevity means the game does not overstay its welcome, but it also means the world feels smaller than it could have been. The city is vast, but you only see a fraction of it. The game is focused on delivering its combat loop, and it does not spend much time exploring the setting beyond that.

Final Word

Ghostrunner II is a competent, if unremarkable, sequel. It improves on the original in several ways, particularly in its combat and presentation, but it fails to capture the same magic. The game is at its best when you are dodging, countering, and taking down bosses. It is at its worst when the levels start to feel repetitive and the difficulty spikes feel unjustified.

The game is a technical showcase, and it is worth playing for that reason alone. The combat loop is precise, the visuals are striking, and the boss fights are memorable. It is a game that demands your attention, and it rewards you when you give it. It is also a game that frustrates you when you do not meet its expectations.

Here is a comparison of the key elements between the original Ghostrunner and Ghostrunner II:

Element Ghostrunner Ghostrunner II
Combat Loop Focuses on vertical dodging and combos Adds horizontal dodging and more complex enemy patterns
Level Design More open, with branching paths Tighter, linear levels
Boss Fights Fewer, but more varied More frequent, with distinct patterns
Difficulty Curve Steeper in the middle, more forgiving at the end Steeper overall, with less forgiveness
Replay Value Limited, due to lack of NG+ Even more limited, no additional content

The comparison shows a clear evolution. Ghostrunner II is a refinement of the original, but it moves away from some of the strengths of the first game. The result is a game that is better in some ways and worse in others.

Ghostrunner II is a solid, if flawed, addition to the genre. It is a game that you will enjoy in short bursts but will likely put aside after the credits roll. It is worth playing for the combat alone, but it is not a game that will stay with you for long after you finish it.

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