My Hero One’s Justice 2 brings the Quirks back to the arena, and it arrives with a critical score of 6.6 out of 10. That figure comes from an IGDB critic aggregate across six outlets. It is the number that best fits what the game is: a sequel that swings hard, lands often, and rarely surprises.
Byking Inc. developed My Hero One’s Justice 2. Bandai Namco Entertainment published it. The game launched in 2020 on Nintendo Switch, PlayStation 4, Windows, Xbox One, and Google Stadia. It is a 3D arena fighter based on the manga My Hero Academia by Kōhei Horikoshi, and it follows the first My Hero One’s Justice.
Trailer, via BANDAI NAMCO Europe.
What the Quirks Buy You
The pitch is simple. Use each character’s Quirk, clash head-to-head, and fight across huge arenas. The game is a fighting and beat-’em-up hybrid with action and fantasy themes, played in third person. Single player and multiplayer are both here. That is the full frame, and the frame holds.
What the frame does not do is change. A sequel should push the first game somewhere new. This one mostly adds volume. More fighters, more arenas, more of the same clash. The Quirks remain the best idea in the room, because they make each character play like a distinct argument rather than a palette swap.
The Roster Carries the Fight
The single-player and multiplayer split is standard, and it works. The beat-’em-up side gives the arenas room to breathe. The fighting side gives the Quirks something to prove. Where the two meet, My Hero One’s Justice 2 is at its best.
Where they part, the game thins out. A 3D arena fighter lives on its roster and its arenas, and this one leans on both without stretching either. Fans of My Hero Academia will find the cast they came for. Everyone else will find a fighter that is competent and seldom more.
| Platform | Release year |
|---|---|
| Nintendo Switch | 2020 |
| PlayStation 4 | 2020 |
| Windows | 2020 |
| Xbox One | 2020 |
| Google Stadia | 2020 |
A 6.6 That Holds Up
The 6.6 is fair.
My Hero One’s Justice 2 is a sequel that plays it safe, and safe is not the same as bad. The Quirk system is the reason to stay, and the arenas are the reason to look. The rest is a follow-up that repeats the first game’s trick at a louder volume.
That is the honest read of this release. It does not embarrass the manga, and it does not elevate it. It is a fighter for people who already know these characters, and it asks little of anyone else. A 6.6 out of 10 is the right verdict for a game that is fun in bursts and forgettable between them.
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