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Dangerous Golf Review: Destruction Over Precision Earns 5.4/10

A golf game of destruction and trick shots, wherein the scoring favors the breaker of cups and the smasher of cups rather than the mere sinker.

By mitch·5 min read
A golf ball lies amid a wrecked china shop, surrounded by broken plates and a glowing bomb of ruin.

Dangerous Golf is a golf game that wants to be a demolition derby. It is a miniature golf game built by Three Fields Entertainment, a studio founded by former Criterion Games figures Fiona Sperry and Alex Ward. The game’s goal is simple: stop worrying about par and birdies, and start worrying about destruction. Points are scored through trick shots and broken objects, not low scores.

The pitch is bold. The execution is uneven. Dangerous Golf is a mixed bag of clever ideas and rough edges, wrapped in a coat of irreverent humor. It is a game about smashing things, and it mostly delivers on that promise.

Trailer, via PlayStation.

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The Idea Behind Dangerous Golf

The setup is straightforward. Players hit a golf ball into a cup across a hundred holes, each set in a different location. Points come from trick shots and broken objects, not from sinking the ball in a few shots. The goal is not to lower your handicap. The goal is to cause the most damage possible.

The Courses and Their Obstacles

The locations are the star of Dangerous Golf. The game moves through a china shop, a kitchen, a bathroom, a gas station, and a palace. Each course is packed with breakable objects, and the game encourages players to hit them. The scoring system rewards players who destroy enough objects to trigger a “SmashBreaker,” a miniature bomb that causes even more damage.

The courses are also designed with obstacles. Some courses span multiple rooms. Teleporters send players to new spots mid-shot. Special objectives award extra points for meeting specific conditions. The game is not interested in realism. It is interested in chaos.

Failing to sink the ball in the cup within a fixed number of shots costs the player a large amount of money. That penalty pushes players toward riskier shots, since a safe shot that clears the cup might not earn enough points to offset the loss.

The Party Mode and Local Play

Dangerous Golf supports a party mode for up to eight players online, along with local multiplayer. The game is built for groups, and the chaotic scoring system rewards players who can land trick shots while their friends watch. The mode is a natural fit for a game about destruction.

The game’s modes are split between single player and multiplayer. The single player campaign runs across the hundred holes, and the multiplayer modes let players compete directly. The game’s humor comes through in its presentation, with the studio describing it as a mix of arcade styling and humorous irreverence.

The game’s themes are action and sandbox, and its genres are sport, indie, and arcade. The third-person perspective puts players in the middle of the action, watching the destruction unfold as they play.

What Works in Dangerous Golf

The game’s best moments come when the destruction is genuine. A well-placed SmashBreaker in a china shop can send dozens of plates flying. A trick shot that clips a kitchen appliance and sends it spinning is satisfying. The game’s physics engine is built for these moments, and when everything lines up, Dangerous Golf feels like a pure arcade thrill.

The humor lands in small doses. The game’s tone is light, and its willingness to treat golf as a vehicle for destruction is part of its charm. The game’s self-awareness is a plus, even if the jokes are not always fresh.

The game’s strongest qualities are its core loop and its presentation. The scoring system rewards creativity, and the courses are packed with enough objects to keep players engaged. The game’s weakest qualities are its technical issues and its lack of polish.

What Does Not Work

The game’s rough edges are real. The physics engine can feel inconsistent, and some shots feel unfair. The game’s difficulty spikes in later holes, and the scoring system can punish players who are not willing to take risks. The game’s presentation is solid, but it does not reach the heights of its inspirations.

The game’s multiplayer is a highlight, but it is not a replacement for a full campaign. The game’s modes are split between single player and multiplayer, and the single player campaign is the heart of the experience. The multiplayer modes are fun, but they are not the main draw.

A Ranking of the Game’s Strengths

Here is how the game’s strengths stack up:

  1. Core loop — the scoring system that rewards destruction and trick shots.
  2. Presentation — the humor and the variety of locations.
  3. Multiplayer — the party mode and local competition.
  4. Destruction physics — the SmashBreaker and the breakable objects.
  5. Course design — the china shop, kitchen, bathroom, gas station, and palace.
  6. Difficulty curve — the rise in challenge across the hundred holes.

The ranking shows where the game succeeds and where it falls short. The core loop is the engine, and everything else is built around it. The presentation and multiplayer are strong supporting features, but they cannot carry the game on their own.

Our Verdict on Dangerous Golf

Dangerous Golf is a game that knows what it wants to be. It is not trying to reinvent golf. It is trying to make golf fun again by treating it as a toy. The game’s success depends on whether players are willing to accept its terms: destruction over precision, chaos over control.

The game is a mixed bag. Its best moments are genuinely thrilling, and its worst moments are frustrating. The game’s strengths are real, but they are not enough to overcome its flaws.

Dangerous Golf is a game worth playing for a night. It is not a game worth playing for a career. The game is a curiosity, and it is best enjoyed in short bursts with friends.

We score Dangerous Golf 5.4 out of 10.

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