A fan-made expansion for Baldur’s Gate 3 has arrived, and it took almost two years to build. The mod, titled “Baldur’s Gate 3: Act Two Expansion,” was released by modder SquallyDaBeanz after nearly two years of development. It adds a whole new region called The Chionthar Wilds, complete with over 70 new items, 30 new fights, and fresh quests.
The expansion is designed for players who finish the game’s Shadow-Cursed Lands storyline and want somewhere else to go before reaching Baldur’s Gate itself. The mod installs a custom zone that mirrors the scale of the game’s first wilderness area, giving players a fresh vista to explore rather than the same gloomy forests they just left behind.
The Chionthar Wilds
The Chionthar Wilds is described as a whole new region to experience, similar in scope to the Act 1 Wilderness. Players can start exploring it once they wrap up the Shadow-Cursed Lands, though the mod also includes a quickstart button that drops them straight into the new zone with options for equipment and hirelings. The ideal starting level for the new region is around level 8 or higher, so the mod expects a party that has already finished the early game content.
The new zone is packed with content. Over 30 new encounters let players face fresh creatures and challenges, while over 70 new items reward exploration. There are also new quests, NPCs, and cutscenes to discover along the way.
What Is Missing
The mod is not a full remake. Some of Baldur’s Gate 3’s more ambitious features are not included. Players cannot speak with dead or animals in the new zone, and choices made in Chionthar do not ripple into the third act. The new characters are also unvoiced, meaning the mod leans on text and reading rather than spoken dialogue.
The experience is described as an old-school kind of CRPG expansion. That means players should expect to read quest text, parse NPC dialogue, and manage their party through battles rather than relying on cinematic moments or voiced performances.
Difficulty Balance
The expansion includes a feature that will matter to players planning a full playthrough. EXP in the new zones is “artificially reduced.” That means clearing all this custom content should not completely invalidate Act 3’s difficulty. The modders have engineered the experience so that the hours spent in Chionthar do not make the final stretch too easy.
For players who want to see everything the mod offers before moving on, this is a useful design choice. It allows for extended exploration without breaking the intended challenge of the main campaign.
How to Play It
The mod is available to anyone with a working installation of Baldur’s Gate 3. The quickstart button is the easiest way in, letting players jump straight to the new region with pre-set gear and hireling options. For players who prefer a more natural transition, the mod can be started after finishing the Shadow-Cursed Lands storyline.
The recommended level of 8 or higher suggests the mod is meant for players who have already invested time in the base game. New players jumping straight into Chionthar may find the difficulty curve steep, since the mod assumes a party that has progressed through the early acts.
What the Mod Adds
Here is a quick rundown of the major additions:
- Over 70 new items to collect
- Over 30 new encounters to fight
- New quests, NPCs, and cutscenes
- A custom zone called The Chionthar Wilds
- Quickstart button for jumping straight in
- Reduced EXP to keep Act 3 balanced
Comparison of the Two Regions
| Feature | Act 1 Wilderness | The Chionthar Wilds |
|---|---|---|
| Location | Part of the main storyline | Custom zone added by the mod |
| Starting level | No stated requirement | Recommended level 8 or higher |
| Content type | Part of the base game | New items, fights, quests, NPCs |
| Voice acting | Yes, for main characters | None for new characters |
The Verdict
The Chionthar Wilds expansion is a generous addition to Baldur’s Gate 3. Nearly two years of development have produced a substantial amount of new content, and the modders have clearly put serious effort into building a region worthy of comparison with the game’s original wilderness areas.
The lack of voiced dialogue and the exclusion of some core mechanics are limitations, not failures. The mod is honest about what it delivers, and it delivers a lot of it. For players who want more of the game’s world, this is a worthwhile investment of time.
The reduced EXP feature is a smart design choice that preserves the integrity of the main campaign. Players who clear the new region will not walk into Act 3 with an unfair advantage, which is a relief for anyone planning a full playthrough.
This expansion is a reminder of why the modding community remains essential to PC gaming. It takes a beloved game and extends it in a meaningful way, giving players hours of content they would otherwise miss.
If you have finished the Shadow-Cursed Lands and are looking for somewhere else to go, The Chionthar Wilds is waiting. It is a region worth visiting, and it has been worth the wait.
Source material: “An ambitious fanmade expansion for Baldur's Gate 3 is out after almost two years in development,” PC Gamer.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

