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Seven Years On, See Remains a Good Idea Overwhelmed by Its Own Quiet

A review of Apple TV+'s See, a slow, visually striking dystopian drama that fails to justify its own silence.

By mitch·3 min read
A blind woman and a child navigate a dark forest, touching hands to trees.

Apple TV+’s See is a slow-moving, visually striking dystopian drama that tries to do something ambitious with silence. It fails to justify its own premise. The show, created by Ronald D. Moore, is set in a future where a virus has wiped out humanity’s ability to see. Sight returns to a young girl named Brlen, and her brother, Mvere, must protect her while leading a resistance against the tyrannical Queen Kane.

The central idea is intriguing. A world without sight forces people to rely on touch, sound, and memory. But the execution stumbles at nearly every turn.

Trailer, via Apple TV.

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The Premise That Doesn’t Pay Off

The show spends its early episodes establishing the rules of its world. People communicate through touch and sound, and the loss of sight creates a society built on trust and suspicion. That foundation is promising. Then the plot stalls.

The first season introduces a cast of characters who all seem to be walking toward each other, but the show never quite connects their threads. Brlen and Mvere’s journey feels like a long walk across an empty map. The pacing drags because nothing happens fast enough to sustain the tension the premise promises.

The second season introduces new characters and a broader conflict with Queen Kane, but the momentum still doesn’t arrive. The show keeps introducing new threats and alliances without letting any of them resolve.

Silence as a Weak Crutch

See is often praised for its use of silence. The show frequently cuts dialogue to let actors convey emotion through physicality. That’s a genuine attempt at innovation, but it mostly just frustrates. When a character could simply say what they mean, the show insists on making them gesture instead. The result is a lot of wasted screen time.

The silence also makes it hard to follow the plot. Without spoken exposition, viewers are left piecing together events from context clues. That can be immersive in small doses. Over six seasons, it becomes exhausting.

Mysterious Absences

The show introduces several mysterious elements, including a group of people who can see and a looming threat called the “Others.” These threads are teased across multiple seasons, but they rarely come together in satisfying ways. The Others, in particular, are a constant presence that never quite materializes into anything substantial.

Season Premiere Date Main Focus
1 August 2019 Introduction of the world and the main characters
2 September 2020 Expansion of the resistance and conflict with Queen Kane
3 April 2022 Deepening of the Others storyline
4 May 2023 Further development of the resistance and the Others
5 September 2024 Confrontation with Queen Kane
6 October 2025 Final episodes

The table shows how the show kept expanding its scope without tightening its grip on the audience.

Where It Falls Short

The show’s biggest failure is its inability to commit to its own rules. Characters who could speak are often forced to remain silent for no discernible reason. This breaks the immersion the show is trying to build. It’s frustrating when a character could simply explain a situation in a few lines of dialogue.

The performances are generally strong, particularly from the lead actors. But even their energy can’t overcome the script’s weaknesses. The show’s attempts at visual storytelling are occasionally striking, but they’re too infrequent to carry the entire narrative.

The Verdict

See has a good idea. It’s a world worth exploring, and the premise offers real potential for character-driven drama. But the execution falls short at nearly every turn. The pacing is glacial, the plot is murky, and the silence often feels like a crutch rather than a strength.

The show’s six-season run is a commitment that the material doesn’t earn. It’s a story that needed a tighter arc, clearer stakes, and a willingness to let characters speak when speaking would serve the story better.

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