
Entropy Review: Building Machines Is Easy — Explaining Them Isn’t
A puzzle game of gears and pistons, wherein machines must be built without word of instruction.


A puzzle game of gears and pistons, wherein machines must be built without word of instruction.

A hue changes, and the world bends around it — a small game of color, light, and rooms unseen.

Thief designer Randy Smith Evergreen says the graphics arms race peaked with 2010's Alan Wake, and modern fidelity costs too much for immersive sims.

A deep dive into Mark of the Ninja, a 2D stealth classic that turns silence into a weapon and shadows into armor, still a masterclass in game design.

From N+ to Lemmings, these 15 classic games prove that gameplay beats graphics. Polygon's list shows why great mechanics last longer than pixels.

Super Mario Odyssey remains the Switch's finest hour: a joyful platforming triumph with dense kingdoms, perfect controls, and endless surprises.

Nintendo's Ocarina of Time remake adds a dedicated jump button, but Polygon argues the N64 classic never needed one. Here's why the change may not improve much.

A castle holds worlds beyond it, and Mario moves through them with a set of moves that changes what a game of this kind can be.

A buried world of dark passages and terror, wherein a fighter seeks the dread Metroid, guided by nothing save memory and courage.