
Capcom spent years optimizing Monster Hunter Wilds for Switch 2 — and says it finally got the frame rate stable
Capcom explains the painstaking process behind Monster Hunter Wilds' stable 30FPS on Switch 2, ahead of its 5th December launch.


Capcom explains the painstaking process behind Monster Hunter Wilds' stable 30FPS on Switch 2, ahead of its 5th December launch.

Rockstar confirms GTA 6 simulates tropical storms and hurricanes, with persistent wet streets, puddles, and dramatic lightning.

Capcom's producer explains why rebuilding Monster Hunter Wilds for Switch 2 was 'painstaking' and 'endlessly' hard.

Ubisoft's new generative-AI initiative is called Motherbrain, a name that echoes Nintendo's Metroid monster.

A modder named Yui has released Dark Souls 2: Seamless Co-op, removing fog walls and letting players stay connected from tutorial to final boss.

CD Projekt reveals it spent two years iterating over the Chimera Tank boss fight in Cyberpunk 2077: Phantom Liberty.

Jagex admits Switch 2 port of RuneScape: Dragonwilds looks bad, promises fixes, and plans accurate Eshop screenshots.

CD Projekt Red reveals the Chimera tank fight in Cyberpunk 2077: Phantom Liberty took two years and one of the most expensive art assets ever to perfect.

Two developers face off against hard-mode AI Orks in Warhammer 40K: Dawn of War 4, and lose badly — proof of the game's punishing difficulty.

Undead Labs confirms 'significant' layoffs after leaving Xbox, with State of Decay 3 still set for 2027 release.

Wolverine's narrative director explains why Logan needed to be a 'short king,' a deliberate choice to ground his rage and tenderness.

A co-director of Dragon Age confesses his Factorio bases look like amoebas, while his son rebuilds them with perfect order.
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