
Heroes of Ruin Review: One Great Idea on a 3DS That Couldn’t Carry It
Heroes of Ruin's StreetPass Traders' Network was a brilliant idea for the 3DS, but thin combat and a flat story left it at 6.2/10.


Heroes of Ruin's StreetPass Traders' Network was a brilliant idea for the 3DS, but thin combat and a flat story left it at 6.2/10.

Bodycount, Codemasters' 2011 spiritual successor to Black, promised a shreddable world. It delivered a competent shooter with no reason to exist.

Dead to Rights: Retribution review: the 2010 reboot gives Jack Slate and Shadow a solid origin, but its story of gangs and corruption never lands.

Star Trek Online review: Cryptic's free-to-play MMORPG gets space combat and setting right, ground combat and crafting wrong. A fair 6.8 out of 10.

Tiny Brains review: Spearhead Games' 2013 four-player co-op puzzler nails shared-power teamwork but needs the right group. Score: 6.6/10.

Strike Suit Zero revives arcade space combat with transforming mecha and mode-switching tactics. A good game, not a great one — it scores 6.9.

Battle Princess of Arcadias review: Nippon Ichi's 2013 PS3 action RPG scores 7.0, with sharp side-view combat and siege battles but thin RPG systems.

Megadimension Neptunia VII, the first PS4 entry in the Hyperdimension Neptunia series, reviewed: Uzume, Gold Third, Next Forms and its 6.8 score.

Magicka 2 review: Pieces Interactive's 2015 co-op sequel keeps the chaotic spellcasting but plays it safe, scoring 6.1/10.

LEGO Worlds review: Traveller's Tales' brick-built sandbox turns the toy into a tool, but arrives without goals or launch-day multiplayer.

Sacred Citadel review: the 2013 side-scrolling brawler from Southend Interactive and Deep Silver, its Jungle Hunt DLC, mounts, loot, and 6.6 score.

WRC 6 review: Kylotonn's licensed rally racer nails fog, mud and punctures, but its 1:1 Super Special Stages and esports hook never fully land.
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