
Disney Infinity’s toy box asked players to buy the fun in pieces
Disney Infinity review: the 2013 toys-to-life platform with a $100M budget, NFC figures, playsets, and a Toy Box sandbox that outlasts them. Score: 8.1/10.


Disney Infinity review: the 2013 toys-to-life platform with a $100M budget, NFC figures, playsets, and a Toy Box sandbox that outlasts them. Score: 8.1/10.

Scribblenauts Unlimited review: how 5th Cell's Objectnaut engine turns typed words into real objects, and what the open world costs the puzzle design.

Prototype 2 review: James Heller hunts Alex Mercer across New York Zero in a 2012 open-world sequel with great combat and a repetitive middle.

Wasteland 2 review: inXile's crowdfunded, turn-based post-apocalyptic RPG of 2014, its murder mystery, party building, and Director's Cut.

Capcom's Dragon's Dogma (2012) review: the Arisen, the dragon Grigori, nine vocations, and the Pawn system that made borrowed companions a real idea.

NBA 2K13 put Jay-Z in charge as executive producer, with Blake Griffin, Kevin Durant and Derrick Rose on the cover. A solid 7.5/10 basketball sim.

LittleBigPlanet 3 review: Sumo Digital's 2014 PS3/PS4 platformer adds Oddsock, Toggle and Swoop, but a short campaign and technical issues hold it back.

Get Even is a first-person shooter that punishes you for shooting, wrapped around a memory-reading device. A look at The Farm 51's 2017 psychological thriller.

OlliOlli review: Roll7's one-life skateboarding game on Vita, its perfect-landing scoring, Daily Grind, ports, sequels, and a 7.9 score.

Pac-Man 256 turns the arcade's level 256 kill screen into an endless runner, from Crossy Road studio Hipster Whale. Our review scores it 7.5/10.

Seasons after Fall review: a gentle 2016 puzzle-platformer where a red fox switches seasons to reshape the forest, with no enemies and no death.

Stranger of Sword City review: Experience Inc.'s first-person dungeon crawler for Vita, Xbox and PC, where class changes cut levels and traps punish every step.
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