
Game Reviews7.5/10
flOw Turns Twenty and Still Refuses to Explain Itself
flOw, Jenova Chen's 2006 Flash game with no menu and no tutorial, reviewed: dynamic difficulty, the PS3 port and why it's more art piece than game.


flOw, Jenova Chen's 2006 Flash game with no menu and no tutorial, reviewed: dynamic difficulty, the PS3 port and why it's more art piece than game.

Sky: Children of the Light review: how Thatgamecompany's cape-and-flight social adventure makes strangers useful, seven years after its iOS debut.

Flower, Thatgamecompany's 2009 PlayStation Network game about wind, petals and color, has no fail state and no text — and that restraint is the point.
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