
Transference Review: Fixing a Broken Family One Memory at a Time
A mind-bending simulation asks players to fix a broken family, one memory at a time — a flawed yet promising experiment.


A mind-bending simulation asks players to fix a broken family, one memory at a time — a flawed yet promising experiment.

A tale of a mixed-race Assassin named Aveline, who walks the streets of New Orleans in a tale of Spanish oppression and colonial strife.

Star Trek: Bridge Crew puts four players on one starship, where the hardest skill is talking to each other. A 7.2/10 review of the VR co-op game.

James Cameron's Avatar: The Game shipped on seven platforms in 2009. Ubisoft Montreal's licensed tie-in scored 6.1/10 — a working shooter that never sings.

A retrospective on Splinter Cell: Chaos Theory, the 2005 stealth classic with the aural monitor, overhauled AI, and co-op infiltration missions.

Tom Clancy's Ghost Recon 2 (2004) sent Captain Scott Mitchell into North Korea — but PS2, GameCube and Xbox owners got two different games under one title.

XIII, Ubisoft's 2003 cel-shaded conspiracy shooter, reviewed: its comic-panel headshots, 16 weapons, and why it still works.

Tom Clancy's EndWar stripped the mouse from real-time strategy and put voice commands in its place. A 2008 Ubisoft experiment that deserved better than 7.8.

Just Dance 2014 review: World Dance Floor, On Stage, Karaoke and Gold Moves land across PS3, PS4, Wii, Wii U, Xbox 360 and Xbox One — 7.8/10.

The Crew: Motorfest review: a festival racing game set in a scaled-down Hawaii, with 32 Playlists, boats, planes, and a 7.8 critic score.

A review of Splinter Cell: Pandora Tomorrow, the 2004 Ubisoft Shanghai stealth sequel, covering Sam Fisher, its multiplayer legacy, and a 7.8/10 score.

Riders Republic review: Ubisoft Annecy's 64-player sports game mashes seven US parks into one map for biking, skiing and wingsuit. Score: 7.7/10.
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