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Arc Raiders Will Give Its Leader a Real Human Face, Starting With Celeste

Embark is giving its sci-fi shooter's leader a real human face via motion capture, starting with Celeste's visual overhaul.

By mitch·4 min read
A space explorer with a human face stands on a frozen alien planet.

Arc Raiders is getting a real human face on its leader, and the reason is simple: the game’s digital characters have always looked flat. Embark, the studio behind the sci-fi shooter, is overhauling how it builds its non-player characters, starting with Celeste, the unofficial leader of Speranza. The change is part of a bigger push to make the game’s inhabitants feel more like actual people.

Celeste’s New Face

Diana Gardner has been the voice of Celeste since the beginning. But Stefan Strandberg, the chief creative officer at Embark, says the character’s digital face has never done justice to her performance. “Sometimes high fidelity, dynamic facial expressions are important to anchor the gravity of the story, and this is something that has constrained us up to this point,” Strandberg writes.

Now Gardner herself will become Celeste’s face. Embark is using full motion capture, including a more detailed and accurate face, to map her expressions and emotions directly onto the character. “This is the first time we have used full motion capture, including a more detailed and accurate face, that allows us to map expressions and emotion in more detail,” Strandberg says. “This means that more of Diana’s performance and identity comes through the screen.”

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The result is that Celeste will look different when Frozen Trail releases on October 6. Players will see Gardner’s actual performance on screen for the first time. “You’re watching the authentic performance of an incredibly talented actor, the real Celeste on screen for the first time,” the studio promises.

The World and the Characters

Arc Raiders has always had one of the most exceptional worlds to explore. But its characters have lagged behind. They are by and large just quest-giving machines rather than convincing citizens of the game. The studio has acknowledged this problem publicly.

The new approach aims to fix that. “In future updates, we plan to bring more characters in line with their real-world actors,” Strandberg explains. “Not only will this mean more faithful representations of actors, it’ll be felt by players themselves.” The goal is to make interactions with non-player characters feel more natural and grounded.

This is not a cosmetic change. It is a technical shift that changes how the game generates its characters. Instead of relying on generic digital models, Embark is now recording real actors and putting their performances directly into the game. That means players will see a face that matches the voice they hear.

The Road to Frozen Trail

Frozen Trail is the major update coming soon. Alongside the Celeste rework, Embark is doing some significant spring cleaning. The studio has overhauled its anticheat approach, announced a potential PvE test, and changed how loot hotspots work. But the character work is the biggest visible change for players.

The timing is notable. Embark is rolling out this new approach as part of its biggest release to date. That suggests the studio sees the visual overhaul as a core feature of the update, not a side note. The company is betting that a more expressive leader will make the update feel more substantial.

What Comes After

Strandberg is explicit about the long-term plan. The Celeste rework is the start of a new wave of visual reworks for Arc Raiders. The team intends to take a look at other characters and bring more of them in line with their real-world actors.

The direction is clear. The studio is moving away from generic digital faces and toward more faithful representations of its actors. That is a meaningful shift for a game that has historically struggled with character depth.

Who Is Involved

Role Person
Voice of Celeste Diana Gardner
Chief Creative Officer at Embark Stefan Strandberg

The Plan in Order

  1. Full motion capture of Gardner’s face for Celeste
  2. Release of Frozen Trail on October 6

Our View

This is a smart move. Arc Raiders has a rich world, but its inhabitants have always felt like placeholders. Giving them more expressive faces is a technical trick that could make the game feel more alive. The fact that the studio is starting with its leader is a sign of how seriously it takes this problem.

It is also a practical step. Studios have been using motion capture for years to bring real performances into games. Embark is simply applying that technology to its own characters.

The risk is that the new faces could look out of place. Digital characters often have a distinct look that motion capture performances can disrupt. But the studio’s commitment to the approach suggests it is willing to work through those issues.

Arc Raiders has always been a game with a lot of promise. Its world is beautiful, and its systems are deep. But its characters have always been the weak link. This is the clearest sign yet that the studio is working to fix that.

The Celeste rework is a statement of intent. It shows that Embark cares about how its characters look and act. And it gives players a reason to pay attention to the upcoming update.

Source material: “Arc Raiders is looking for 'more ways to integrate real human performances' starting with Celeste's visual overhaul for Frozen Trail,” PC Gamer.

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