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Need for Speed: The Run — A Coast-to-Coast Gamble That Mostly Holds the Road

Need for Speed: The Run sent the series coast-to-coast with 300km of road on Frostbite 2 — the last Black Box racer, and a lost online game.

By mitch·3 min read
A car drives fast upon the highway, pursued by many officers, beneath a dim and distant city.

Need for Speed: The Run asks a simple question: what if the series stopped circling a track and drove across the country instead? EA Black Box built its 2011 racer around a coast-to-coast sprint, and the ambition shows in the road count. The Run ships with over 300 kilometres of road, three times what Hot Pursuit offered, the biggest map in Need for Speed history at release. It is also the last Need for Speed Black Box made before the studio closed in April 2013.

Trailer, via Braindead Entertainment.

Jack Rourke Owes the Mob

The story gives the driving a spine. Jack Rourke is a street racer in deep debt to the Mob. He escapes a scrapyard in Oakland, steals a captor’s car, and reaches San Francisco, where Sam Harper, a fixer, offers a deal: enter an illegal race from San Francisco to New York, and Harper fronts the fee. Win the $25 million pot for Harper, keep 10% for himself.

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The organizer hands Rourke a tablet with the route. Four hours later he picks a car and starts driving. The race thins the field at checkpoints. He must sit in the top 150 by the end of the third stage, then the top 50 by Chicago. Marcus Blackwell, a Mob family member, joins the chase to make sure Rourke loses.

Frostbite 2 and a Split Driving Model

The Run runs on DICE’s Frostbite 2 engine, and the car physics hold the road at speed. The handling sits between Shift and Hot Pursuit, not as arcade-styled as Hot Pursuit and not as simulator-styled as Shift. Cars come in performance tiers, and gas stations let players swap vehicles and customize them mid-race.

The campaign also steps out of the car. On-foot sections are restricted to quick time events, a break from the driving that adds little.

Mode What it offers
Single player Rourke’s San Francisco-to-New York campaign
Multiplayer Assorted modes with an XP unlock system
Challenge Series Races that also feed the XP system

Damage works much like Hot Pursuit. Body kits called Style Pack and Aero Pack change looks and aerodynamics. The 2012 Porsche 911 Carrera S and the Pagani Huayra were digitized exclusively for the game.

A Route Worth the Drive

The settings carry the game. Races run through New York, Chicago, Las Vegas and San Francisco, plus icy mountain passes and narrow canyons. The variety keeps the 300 kilometres from feeling like one long straight.

It is the strongest idea in The Run, and the one later entries should have kept.

What The Run Gets Wrong

The on-foot quick time events are dead weight. The story pushes hard, but Rourke’s escape from the Mob is thin motivation for hours of driving, and the top-150 and top-50 cutoffs matter less than the moment-to-moment racing. Mixed reviews at launch were fair. The game was pulled from online stores in May 2021, and its online servers shut down in August 2021.

The Run is a good campaign and a lost online game. The route is the reason to play it, and the route still holds up.

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