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EA’s football sim tightened its dribbling and kept the crown

FIFA Soccer 10 review: 360 degree dribbling, red cards for goalkeepers, a massive Manager Mode update and better online stability on PS3 and Xbox 360.

By mitch·5 min read
Two players exchange a swift pass upon the green field, the ball arcing toward its mark.

EA Canada has spent a year building the sequel to the game that already won the league. FIFA Soccer 10 arrives on PlayStation 3 and Xbox 360 with a mandate to defend the title, and EA Sports is betting the series stays champion for a long time to come. The pitch is simple: more realistic than ever, with greatly improved artificial intelligence, ball physics and graphics. The question is whether the improvements land where they matter.

Trailer, via GE PE.

The 360 Degree Dribbling System

This is the headline addition, and it earns the billing. FIFA Soccer 10 replaces the old eight-direction movement with a full 360 degree dribbling system, giving players the most precise control the series has offered. The change sounds small. It is not. Once you feel a winger turn into space instead of snapping to a fixed angle, the older games feel like they were played on a grid.

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The system rewards patience. Players who slow down and pick a line get more out of it than those who sprint everywhere. That is a real shift for a series that has often favored pace above everything else.

EA Canada did not stop at the ball carrier. The defensive line now forms differently, which changes how you hold a shape when the opposition switches play. Crosses and free kicks have been reworked too. These are the areas where the game’s improvements to artificial intelligence show up most clearly, because your teammates move into positions that make sense rather than waiting for a pass that never comes.

Goalkeepers Can Now Receive Red Cards

The strangest line in the feature list is also one of the most interesting. Goalkeepers can now receive red cards. That means a keeper who takes down a striker on a break can be sent off, and you have to live with the consequences.

It is a small rule change with a large effect on how you defend. The last man is no longer untouchable. Players who have spent years diving into tackles with their keeper will need to think again.

The rest of the goalkeeping work is less dramatic but more useful. The position has been improved alongside crosses and free kicks, which together make set pieces feel less like a coin flip. The keeper is still capable of the occasional howler. He is just less likely to produce one at random.

Manager Mode Gets a Massive Update

Manager mode has seen a massive update, and EA Canada’s stated goal is to make it just as deep and complex as the main game. That is a high bar. The mode has long been the part of FIFA that dedicated players sink hundreds of hours into, and it has also been the part most likely to feel like an afterthought.

The update is the right call. A football game lives or dies on whether the season you build feels like it belongs to you, and manager mode is where that happens. The depth is the point. If the mode now stands alongside the main game rather than behind it, that is a meaningful win for the people who never touch a single exhibition match.

Online Play and Multiplayer Stability

FIFA Soccer 10 keeps its on and offline multiplayer modes, with new options and better stability for online play. Stability is the least glamorous promise a sports game can make and the one that matters most. A match that drops in the 80th minute is worse than a match that never starts.

The game supports single player, multiplayer and co-operative modes, and the co-operative side is where the series has always been strongest. Two players on one couch, arguing about who lost the runner — that is the heart of FIFA, and nothing in this sequel appears to have disturbed it.

The perspective remains a bird view, isometric presentation, which keeps the whole pitch readable. It is not a cinematic camera. It is a camera that lets you see the pass before you make it, and that is the correct choice for a game built on 360 degree control.

What Actually Matters Here

The 360 degree dribbling system is the feature that will sell this game, and it deserves to. It changes the feel of every possession. But the defensive line changes and the goalkeeper red cards are the details that will decide whether FIFA Soccer 10 holds up after a month, because those are the systems that shape how a match plays out when both players know what they are doing.

The manager mode update is the biggest swing. EA Canada is claiming parity with the main game, and that claim is the one most likely to be tested by the people who care most.

More realistic than ever, this latest sequel has greatly improved artificial intelligence, ball physics and graphics.

That is the promise. The 360 degree dribbling system is the part of it that clearly delivers. The rest is a set of sensible, unglamorous fixes to systems that needed them — crosses, free kicks, defensive shape, online stability. None of it is a reinvention. All of it is the kind of work that keeps a champion on top.

The risk is familiarity. FIFA Soccer 10 is not asking players to learn a new game. It is asking them to appreciate a better version of the one they already own. For a series this deep into its run, that is a reasonable bet, and the improved ball physics and graphics give the sequel enough of a new coat to justify the trip.

What stands out most is restraint. EA Canada could have chased a gimmick. Instead it rebuilt the fundamentals: how a player turns, how a back line holds, how a keeper behaves when he is the last man. Those are the changes that last.

FIFA Soccer 10 scores 8.6 out of 10.

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