Call of Duty: World at War drops players into the Pacific Theater of World War II, and it earns a 7.5 out of 10 for doing so with genuine ambition even when the execution stumbles. The game splits its campaign between American forces and Imperial Japanese soldiers, a move that gives the story some weight. Players see the war from both sides. That choice carries through the campaign missions, though the pacing suffers in the middle stretch.
Trailer, via Call of Duty.
Campaign Strengths
The best moments come early and late. The opening chapters set up the war in the Pacific with a sense of dread that few shooters manage. The final mission, which shifts to the Japanese side, lands with real force. These sections are where the dual-perspective idea pays off.
The gunplay feels heavier than in previous Call of Duty games. Weapons kick and recoil, and players can feel the difference between bolt-action rifles and automatic fire. The sound design sells it too — explosions crackle, gunfire rings, and the chaos of battle is loud and unrelenting.
Campaign Weaknesses
The middle portion drags. Some missions repeat the same objectives over and over, and the enemy AI can become predictable. The game also leans heavily on scripted events, which sometimes break the illusion of combat. A mission that should feel tense turns into a set-piece obstacle course.
The multiplayer is where World at War shows its age most. The servers are unstable, and lag is common during matches. The game’s map rotation is limited compared to later entries in the series. Still, the core mechanics hold up. The class system lets players build their own loadouts, and the perks system rewards aggression.
Multiplayer Highlights
- Gunplay that feels heavier and more satisfying than in earlier titles
- A perk system that rewards risk-taking
- A class system that lets players customize their builds
- Limited map variety compared to later Call of Duty games
Technical Issues
The game is not kind to its hardware. On consoles, frame rates drop during large battles, and the draw distance is short. PC players fare better but still face server instability. None of these issues sink the game, but they keep it from greatness.
Survival Mode
The game also includes a separate mode called “Survival,” which tasks players with holding off waves of enemies. It is a fun diversion, but it is not essential.
Call of Duty: World at War is a solid entry in the series. It takes risks with its narrative framing and delivers some of the best gunplay in the franchise. The technical issues and campaign fatigue hold it back from being a great game, but it remains a worthy chapter in the long-running saga.
Eighteen years ago, the game shipped with ambitions that were ahead of its time.
| Event | Time |
|---|---|
| Opening mission | Early campaign |
| Mid-campaign missions | Middle campaign |
| Final mission | Late campaign |
| Multiplayer launch | After campaign completion |
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





