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F.I.S.T.: Forged In Shadow Torch Turns Factory Machines Into A Platformer Worth Beating

A rabbit named Raymond battles machines in a satirical tale of labor and tyranny in Sprocket.

By mitch·4 min read
A rabbit dashes between the gears of a vast mechanical city ruled by machines.

F.I.S.T.: Forged In Shadow Torch arrives on PS4, PC, PS5 and Series X|S as a side-scroller built around a rabbit named Raymond, and it earns every bit of its critical praise. The game takes the familiar shape of a platformer — enemies, boss fights, a steady stream of new moves — and coats it in a thick layer of satire aimed at capitalism and corporate greed. It works.

Trailer, via F.I.S.T.: Forged In Shadow Torch.

Setting The Scene

The city of Sprocket is ruled by machines, and the citizens are animals who serve them. Raymond, a rabbit, works in a factory until he is framed for theft and thrown out. That setup is simple, but it carries the whole game. Every level, every boss, every piece of dialogue returns to the idea that the machines are the real villains, and the animals are just caught in the gears.

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The writing leans heavily on satire, but it never hits you over the head. The jokes land because the world is built with care, and the systems inside it feel lived-in rather than invented for a laugh. The machines are not cartoonish tyrants. They are a system, and Raymond is stuck inside it.

Controls And Movement

Raymond moves with a spring, a dash, and a spin attack, and the controls hold up across every platform. On PS4 and PC, the game runs smoothly. On PS5 and Series X|S, the frame rate stays steady even during busy boss fights. The camera follows Raymond closely, rarely losing him in a crowded screen.

The dash move is the star. It lets Raymond slide along walls and floors, and it opens up paths that would otherwise be closed off. The spring adds height to jumps, and the spin attack clears enemies in front of him. Together, they give the player real freedom to move through each level.

Level Design

The levels are where F.I.S.T.: Forged In Shadow Torch shows its skill. Each stage is built around a machine, and the design forces Raymond to fight back against the systems that control him. One level might force him to dodge conveyor belts. Another might put him inside a clock tower, timing his movements to avoid gears.

The difficulty rises steadily, but it never feels unfair. Boss fights demand pattern recognition, and the game teaches you those patterns by repetition. Nothing is hidden behind cheap tricks.

Music And Sound

The music is a mix of industrial noise and jazz, and it fits the setting perfectly. The sound design sells the weight of the machines. Footsteps echo in metal corridors. Machinery hums in the background. It is a small touch, but it makes the world feel real.

The voice acting is solid, especially for a game with this much dialogue. Raymond’s lines carry his frustration and humor, and the supporting characters get distinct voices that make their brief scenes memorable.

Story And Pacing

The plot is thin by design. Raymond wants revenge, and the game gives him a path forward, but the story spends more time showing the cruelty of the system than explaining Raymond’s personal arc. That is a deliberate choice, and it works for the satire, even if it leaves some emotional weight missing.

The game ends on a note of defiance rather than resolution. Raymond has not beaten the machines, but he has refused to accept their rule. It is a quiet ending, and it suits the tone of the game.

What Works Best

  1. The dash mechanic, which opens up vertical movement and quick escapes.
  2. The level design, which turns each machine into a puzzle to solve.
  3. The satire, which stays sharp without becoming heavy-handed.
  4. The steady difficulty curve, which keeps boss fights fair.

What holds the game back is the pacing. Some levels repeat ideas that earlier stages already covered, and the middle stretch drags slightly before the final push. The story also could have used more character moments, since the satire is strongest when it is tied to a human figure rather than an abstract system.

F.I.S.T.: Forged In Shadow Torch is a strong platformer with a clear political edge. It is not trying to hide that edge, and it does not need to. The satire is woven into the fabric of the game, from the setting to the systems to the bosses themselves. Raymond’s struggle against the machines is a metaphor for oppression, and the game treats that metaphor with genuine care.

The game is available on PS4, PC, PS5 and Series X|S, and it plays the same across all four. That consistency is rare, and it speaks to careful development. The result is a game that respects both the player’s time and the intelligence of its audience.

F.I.S.T.: Forged In Shadow Torch earns its place among the best platformers of recent years. It is a game about resistance, and it practices what it preaches.

Release Schedule

Platform Release Window
PS4 Same day launch
PC Same day launch
PS5 Same day launch
Series X S

The schedule above reflects the simultaneous availability of F.I.S.T.: Forged In Shadow Torch across all four platforms at launch.

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