ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Persona 4 Arena Ultimax’s Two Halves Still Earn Their Keep 13 Years On

Persona 4 Arena Ultimax review: Arc System Works' fighting game with a visual novel attached, its two campaigns, Shadow Types, and 2022 ports.

By mitch·6 min read
Two characters clash in a dramatic arena battle with glowing energy effects.

Persona 4 Arena Ultimax is a fighting game with a visual novel bolted to its side, and the strange part is that both halves hold up. Arc System Works and P-Studio built it as a direct sequel to Persona 4 Arena, and it landed in Japanese arcades on November 28, 2013 before moving to PlayStation 3 and Xbox 360 in 2014. A second wave of ports followed in 2022 for Nintendo Switch, PlayStation 4, and Windows. That long tail matters, because the game’s story is the reason it keeps coming back.

Trailer, via Official ATLUS West.

The Red Fog Over Inaba

The plot picks up the day after Persona 4 Arena ends, which puts it in May 2012. The Midnight Channel returns and broadcasts an ad for a new tournament called the P-1 Climax, also billed as Operation: World Destruction. The footage shows the Investigation Team and the Shadow Operatives fighting each other.

Advertisement

Then Inaba loses power and disappears under a red fog. Images that look like Mitsuru Kirijo, Aigis, and Akihiko Sanada being crucified appear on television. Junpei Iori and Rise Kujikawa get trapped in the fog. Labrys, Ken Amada, Koromaru, and Yukari Takeba fly in by helicopter and watch the fog swallow the town.

That is a lot of setup, and the game knows it. Arena Ultimax is a sequel to a sequel to a role-playing game, and it assumes you have done the reading.

Two Campaigns Instead of One

The first Arena told its story through separate campaigns for each fighter. Arena Ultimax throws that out and splits the mode into two parallel narratives, one for the Persona 4 cast and one for the Persona 3 cast.

The Persona 4 side follows Yu Narukami, Yosuke Hanamura, Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Rise Kujikawa, Naoto Shirogane, and Teddie. The Persona 3 side follows the Shadow Operatives: Aigis, Mitsuru Kirijo, Akihiko Sanada, Yukari Takeba, Junpei Iori, Fuuka Yamagishi, Ken Amada, and the dog Koromaru.

Two more campaigns sit alongside them. One replays the character campaigns from the first Arena. The other ships with the Tohru Adachi downloadable content and covers what he was doing during the story. The original Arena Story Mode came as downloadable content too, and the 2022 release bundles it in.

Sho Minazuki and the Shadow Types

The antagonist is Sho Minazuki, an unstable Persona user with a split personality. Hi-no-Kagutsuchi, a being generated by the human Collective Unconscious, stands behind him. The P-1 Climax leaks out of the TV World and warps Inaba with replicas of locations from Persona 3.

The fighting itself follows the conventions Arena established. Two characters, individual movesets, special moves, combos, and Persona abilities. Returning fighters get balance adjustments and new moves, and a new S-Hold system lets players charge attacks.

The real addition is Shadow Types. Pick one for most of the roster and you get a variant built around risk. Normal attack damage drops, defensive options thin out, and the moveset changes. In exchange, SP carries over between rounds instead of resetting, and an exclusive Shadow Rampage ability replaces the Burst command and hands out infinite SP for a limited window.

Golden Arena and the Arcade Lobby

Golden Arena is a survival mode set in dungeons. You travel through them, fight, and raise a fighter’s stats. A navigator character can build Social Links with you and grant skills that help in battle.

Online play gets a lobby styled as an arcade, where players can walk around and interact before matches. It is a small thing. It is also the kind of small thing that keeps a fighting game alive past its first month.

What the Package Gets Right

Here is the order of what actually matters in Arena Ultimax:

  1. The two-campaign structure, which fixes the biggest complaint about Arena’s story mode.
  2. Shadow Types, which give experienced players a genuinely different way to play a character they already know.
  3. The bundled Arena Story Mode in the 2022 ports, which makes the sequel approachable for newcomers.
  4. Golden Arena, a solid time sink that is not the reason anyone bought the game.

The Shadow Type system is the most interesting design decision here. Most fighting games add characters. Arena Ultimax adds a second way to play the characters you already have, and it does so by removing tools rather than adding them. Fewer defensive options, weaker normals, and a resource that never resets. That is a real trade, not a costume.

Where the Fighting Gets Thin

The roster approach has a cost. Shadow variants are skill-based remixes, not new fighters, and a player who wants a fresh character gets nothing from them. The mode reads as content for people who already put time into Arena.

The story has a higher barrier. Arena Ultimax opens the day after Arena closes, and Arena itself sits two months after Persona 4 and two years after Persona 3. The game does not slow down for anyone arriving cold. Two parallel campaigns help, but they are parallel, not introductory.

The visual novel segments carry the plot. That format suits a story this dense, and it is also the reason the pacing stalls whenever the game cuts away from a fight. You spend a lot of Arena Ultimax reading.

A Sequel That Closes Its Own Story

Arena Ultimax began production after the first game found critical and commercial success, and it was intended as closure for the story Arena started. The main staff returned, and the gameplay was refined based on feedback. You can feel that intent in the structure. Two campaigns instead of eight, a bundled recap of the first game’s story, and a fighting system that assumes you have already learned the basics.

It mostly works. The red fog, the crucified figures on television, the P-1 Climax bleeding into the real world — the story commits to its own absurd premise and follows it through. Sho Minazuki is a thin villain, a split personality with a god behind him, but the game is not really about him. It is about two casts from two different games finally sharing a screen.

The 2022 ports are the version to play. Nintendo Switch, PlayStation 4, and Windows, with the original Arena Story Mode included rather than sold separately. That single change does more for the game’s accessibility than anything in the fighting system.

This is a good fighting game and a better visual novel than it has any right to be, and the seam between those two things never fully disappears. Arc System Works built a game for people who finished Persona 4 Arena and wanted an ending. It delivers that ending, and it asks you to earn it through a lot of reading and a lot of matches against the same characters in new clothes.

The Shadow Types are the part worth watching. Not because they are the most fun addition, but because they show a fighting game designer solving a problem with subtraction. Take away a character’s safety net and you get a new character without drawing one.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.