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Berserk (1997) Review: A Mercenary’s Rise and a Kingdom’s Rot

Review of the 1997 Berserk anime: Guts, Griffith, the Band of the Hawk, Hirasawa's score, and a 25-episode arc that ends in ruin. Score: 8.5/10.

By mitch·6 min read
A solitary swordsman stands amid ruins as a crimson eclipse fills the sky above him.

Berserk arrived on Nippon TV in October 1997 with a simple pitch: a wandering mercenary, a charismatic leader, and a band of fighters who win every battle. What the series actually delivers over its 25 episodes is stranger and darker than that setup suggests. The show ran from October 8, 1997 to April 1, 1998, and it ends on a note that most television of its era would never attempt.

This is a review of the 1997 anime series Berserk, known in Japan as Kenpū Denki Berserk. It was produced by Nippon Television and VAP, animated by Oriental Light and Magic, and directed by Naohito Takahashi. It is based on Kentaro Miura’s manga. The score at the end reflects that.

Trailer, via animelab.

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Guts, Griffith, and the Band of the Hawk

The story opens with Guts, a skilled mercenary warrior who lives by his will to survive and nothing else. He gets entangled with the Band of the Hawk, a mercenary group led by the ambitious and charismatic Griffith. Guts does not join out of belief. He joins because Griffith defeats him in a duel, and the loss binds him to the group.

That relationship is the engine of the whole series. Guts becomes Griffith’s most trusted warrior, pulled in by Griffith’s dream to rule a kingdom. The show is smart enough to never let you forget that the dream belongs to Griffith, not to Guts.

The cast carries this. Nobutoshi Canna voices Guts. Toshiyuki Morikawa voices Griffith. Yuko Miyamura voices Casca, the Hawks’ unit commander and only female member. Tomohiro Nishimura voices Corkus, and Unsho Ishizuka narrates.

A Hundred-Year War and a Kingdom’s Favor

Midland hires the Hawks full-time, and the group helps win a hundred-year war against the Tudor empire. The battles are the show’s most straightforward pleasure. Griffith’s tactics, Guts’s sword work, and the Hawks’ discipline turn a ragtag band into the kingdom’s most valuable asset.

The cost of that rise is where Berserk gets interesting. After a battle that nearly kills both Guts and Griffith, Griffith begins getting closer to the King of Midland’s daughter, Princess Charlotte. The show treats this as a political and personal turn at once, and it never separates the two.

Guts overhears Griffith telling Charlotte that a true friend is someone who has their own dream. That single line does more work than most series manage in a season. It plants the idea that Guts cannot stay, and it makes his eventual decision feel inevitable rather than sudden.

Casca, and the Question Guts Cannot Answer

Guts develops a closer relationship with Casca as the series goes on. She is the Hawks’ unit commander and the only female member of the group. The show does not rush this. It lets the bond build through shared battles and quiet stretches, which makes it matter when the story turns.

Then Guts decides to leave the group and stop living for Griffith’s dream. Griffith challenges him to make him desist. Guts easily defeats him.

That defeat is the pivot of the entire series. Griffith, psychologically devastated, has sex with Charlotte in a lapse of judgment, unaware that he is being observed. He is imprisoned and tortured. The rest of the Hawks are marked for death.

A Rescue, a Wagon, and a River

Guts trains for a year to become a better swordsman. He learns the Hawks have become outlaws and goes to their aid. Together with Casca, he seeks to rescue Griffith.

What they find is a man mutilated, disfigured, and rendered mute. The show does not soften this. It sits with the image of Griffith’s condition and lets the Hawks feel helpless in front of it.

Casca tells Guts that she must take care of Griffith and that Guts should continue his own path. Griffith overhears them. He takes off in a wagon and crashes into a river. He crawls out of the wreckage and attempts to commit suicide by stabbing his throat into a sharp tree root.

That is where the source material leaves the thread, and it is enough to show what kind of show this is. Berserk does not offer rescue as a reward. It offers rescue as the setup for the next wound.

Susumu Hirasawa’s Soundtrack and the Show’s Look

The soundtrack by Susumu Hirasawa has drawn praise from critics, and it earns it. The music does not decorate the action. It sets a tone that the animation sometimes struggles to match, and it holds the series together across its quieter stretches.

The series has received critical acclaim, with praise for its storytelling, characters, setting, and soundtrack. That is a fair summary of where the strength sits. The writing and the characters carry the weight. The setting gives them somewhere to stand.

The animation is the weakest element. Oriental Light and Magic keeps things functional, and Naohito Takahashi directs with restraint, but the show rarely looks as ambitious as it sounds. The gap between Hirasawa’s score and the visuals on screen is the most obvious flaw in the production.

What the 1997 Series Does With 25 Episodes

Twenty-five episodes is a tight run, and Berserk uses it well. The show has a clear arc: Guts joins, Guts rises, Guts leaves, and everything falls apart. There is no filler season, no detour into a tournament arc, no padding. Every episode moves the same story forward.

The structure works because the show trusts its audience. It does not explain Griffith’s appeal. It shows you the man winning battles, holding a group together, and talking about a kingdom he intends to rule, and you understand why Guts stays as long as he does.

The same trust applies to the ending. Berserk does not resolve. It stops at a moment of maximum damage, and it leaves the audience to sit with it. That is a gamble, and it pays off.

The Verdict on Berserk (1997)

Berserk is a series that earns its reputation. The plot is built on a relationship that curdles in slow motion, and the show never flinches from where that leads. Griffith’s fall is not a twist. It is the logical end of a man who cannot imagine a friend with his own dream.

The cast list is short but effective.

  • Nobutoshi Canna as Guts
  • Toshiyuki Morikawa as Griffith
  • Yuko Miyamura as Casca
  • Tomohiro Nishimura as Corkus
  • Unsho Ishizuka as the Narrator

Canna’s Guts carries the show’s physical weight. Morikawa’s Griffith has to be magnetic and fragile at once, and the performance holds both. Miyamura’s Casca gives the back half of the series its emotional center. Ishizuka’s narration frames the whole thing with a calm that makes the darker turns land harder.

The flaws are real. The animation does not match the ambition of the story or the score. The show’s reach sometimes exceeds what Oriental Light and Magic could put on screen in 1997. But the writing, the characters, and Hirasawa’s music cover for it.

Berserk holds an 8.5 out of 10 audience score on TMDB across 849 votes. That number is about right. This is a series that has aged into its reputation rather than out of it, and the 25 episodes remain one of the strongest adaptations of a manga that television has produced.

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