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Ten Years On, Livelock’s Drone Runs Still Hold Up

A near-future city of drones demands quick reflexes and patience alike, in this chaotic vehicular racer.

By mitch·3 min read
A small drone weaves through a crowded street of cars and pedestrians in a neon-lit city.

Livelock drops players into a near-future city built around drones, and it mostly works. The 2016 game for PS4, PC and Xbox One asks players to pilot small vehicles through narrow streets while dodging traffic, pedestrians and other drones. It is fast, chaotic and occasionally frustrating, but rarely dull.

Trailer, via PlayStation.

The Drone Run

The core loop is simple: pick up packages, deliver them to checkpoints, and survive long enough to reach the end. Players switch between three vehicles — a buggy, a hovercraft and a small drone — depending on the situation. Each vehicle handles differently, and the game forces players to adapt constantly.

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Traffic is the biggest obstacle. Cars, trucks and buses fill the roads, and Livelock rewards players who learn to weave through them rather than avoid them. Pedestrians add another layer of chaos, forcing players to dodge crowds while staying on course. The game does not slow down to explain any of this; it throws players into the middle of a working city and expects them to figure it out.

Level Design and Difficulty

Levels are short, typically lasting a few minutes each. That brevity works in the game’s favor, since the difficulty ramps up quickly. Later levels introduce enemies, obstacles and tighter timing windows that make earlier runs feel like warm-up laps.

Element Early Levels Late Levels
Vehicle switching Frequent Constant
Traffic density Light Heavy
Obstacles Minimal Numerous
Enemies None Present

The difficulty curve is steep, especially for players used to slower, more forgiving games. Checkpoints are generous, but the game punishes hesitation. A wrong turn can cost valuable seconds, and the game does not wait for players to recover. Runs rarely last long enough to feel like a chore, but the game’s difficulty means players will likely need several attempts to complete a level.

Sound and Presentation

The presentation leans heavily on sound. The hum of engines, the chatter of pedestrians and the constant noise of the city create a dense soundscape that mirrors the chaos on screen. Visuals are solid but unremarkable, with a clean sci-fi aesthetic that never overwhelms the action.

The soundtrack is functional rather than memorable. It stays out of the way during runs and picks up energy during boss fights, but it does not leave much of an impression after the credits roll.

Replay Value

Livelock is best enjoyed in short bursts. The game tracks personal bests and global rankings, giving players a reason to keep trying even after they finish a level. Multiplayer adds a social element. Players can compete online, racing against others in the same run. This mode extends the game’s lifespan beyond solo play, though it relies on a steady stream of players to remain interesting.

Final Verdict

Livelock is a competent, if unassuming, entry in the genre. It does not reinvent the wheel, but it executes its vision well. The combination of tight controls, chaotic traffic and constant danger creates a satisfying loop that keeps players engaged.

Some elements feel unfinished. Certain levels feel rushed, and the lack of variety in enemy types shows in later stages. These flaws are minor, but they prevent the game from reaching greatness.

The game is at its best when players are forced to think quickly. Those moments, when everything lines up perfectly, are the reason players return. The frustration of failure is matched by the joy of success, and that balance is what makes Livelock work.

Livelock earns a 7.5 out of 10.

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