WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
ShopCartAccount
Advertisement

Fourteen Years On, Gotham City Impostors Still Trades Clever Masks for Bland Shooter Modes

A shooter of masks and rivals, wherein every citizen dons the visage of a villain or a hero, and battles across Gotham's streets.

By mitch·5 min read
A masked hero and a masked villain clash amid the shadowed streets of Gotham.

Gotham City Impostors is a game about masks. Not the Batman kind, though he shows up plenty. The titular impostors are ordinary citizens who put on the face of a famous criminal or a famous hero, and fight each other across the streets of Gotham. It is a multiplayer shooter built around a simple idea: everyone wears a disguise, and everyone fights for their faction. That simplicity is both the game’s strength and its weakness.

Trailer, via IGN.

The Mask System

The core of Gotham City Impostors is the mask. Each player picks a side, either the criminals or the heroes, and equips a mask that grants them a special ability. The ability might let you slow time, become invisible, or summon a swarm of bats. The catch is that your mask is visible to anyone who looks closely enough. If you see a player wearing a mask that doesn’t match yours, you can target them for elimination. It creates a constant tension between hiding and showing off.

Advertisement

This system works best in the early hours, when the novelty of disguise is still fresh. You feel clever for spotting a rival and cleverer for avoiding detection yourself. The game rewards observation, and it punishes carelessness. Miss a telltale glow, and you might find yourself dead before you even knew who shot you.

Factions and Abilities

There are six masks per side, and each one plays differently. The abilities range from defensive tricks like invisibility to aggressive ones like a shock wave that clears a room. The balance between the two sides is rough. Some masks feel more useful than others, and players tend to cluster around the stronger options available. That means the battlefield often devolves into a few dominant types and several weaker ones left behind.

The factions themselves are not deep. They are simply the villains and the heroes of Gotham, and the game spends little time building them out beyond their basic roles. That lack of context means the conflict feels more like a game mechanic than a story. It is a shame, because the setting offers plenty of room for character and history. A game set in Gotham could have drawn on decades of comic book lore, from the origins of the Joker to the rise of Two-Face. Instead, the factions remain thin, reduced to simple labels like “Criminals” and “Heroes.”

Modes and Maps

Gotham City Impostors offers a handful of modes, most of which are variations on team deathmatch. There is a mode where players capture control points, and there is a mode where players compete to gather a resource while fighting each other. None of them are particularly inventive. They are serviceable, but they do not push the mask mechanic in new directions.

The maps are small and dense, packed with cover and verticality. That works well for the close-quarters combat the game favors, but it also means the action can feel cramped when the screen fills with gunfire. Players are constantly bumping into each other, and the chaos can be exhilarating or frustrating depending on your luck. The small size of the maps means there is rarely anywhere to run; every corner hides an enemy, and every rooftop offers a sniper’s perch.

Performance Across Platforms

Gotham City Impostors launched on three platforms: PS3, PC, and Xbox 360. The PC version runs at a higher frame rate and offers better controls, which matters in a game where split-second reactions decide fights. The console versions are playable but suffer from occasional lag, especially when servers are busy. The game is not a technical marvel, but it does not need to be. It is a fast, chaotic multiplayer shooter, and it delivers on that promise.

Sound and Presentation

The sound design is solid, with satisfying gun sounds and a score that matches the comic book tone. The presentation is competent but unremarkable. The characters are cartoonish, and the environments are bright and colorful, but nothing about them stays with you after you turn off the console. The game looks good enough to play, but it does not look good enough to remember.

Multiplayer Chaos

The multiplayer is where Gotham City Impostors shines brightest and falters hardest. Matches are fast and unpredictable, and the mask mechanic keeps you on your toes. But the matchmaking can be unreliable, and the server performance drops during peak hours. When the game works, it is thrilling. When it does not, it is frustrating.

The best moments come when you manage to stay hidden for a full round and pick off enemies one by one. The worst moments come when you get caught in the open and die to a bullet you never saw coming. That contrast defines the experience.

What Works and What Does Not

The game succeeds when it stays focused on the mask mechanic. The failure to balance the masks evenly is a serious problem, and it limits the variety of the experience. The modes are thin, and the presentation is forgettable. None of that ruins the game, but it keeps it from being great.

Here is a quick rundown of what stands out:

  1. The mask mechanic is genuinely clever and fun.
  2. The maps are small and dense, which fits the close combat.
  3. The PC version offers the best controls and performance.
  4. The sound design is solid and fitting.
  5. The matchmaking is inconsistent and sometimes broken.

Match Schedule

Time Event
0:00 Servers start
0:30 Player count reaches peak
1:00 Matchmaking queues longest
2:00 Server performance drops
3:00 Peak hours end
4:00 Queues shorten
5:00 Servers stabilize

Final Score

Gotham City Impostors is a decent multiplayer shooter with a clever twist. The mask mechanic is original, and the game executes it well. But the modes are thin, the balance is uneven, and the presentation is forgettable. It is a game that works best in short bursts, not something you return to for its depth.

The game earns a score of 7.3 out of 10.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.