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Olija Review: Lem’s Journey Trusts Players to Remember Every Step

A wanderer's spear becomes his boat and his anchor upon a haunted isle, in this tale of memory, dread, and a faithful hound.

By mitch·5 min read
A solitary traveler stands amid shadow and mist, spear in hand, upon a strange and haunted shore.

Olija lands on PS4, PC, XONE and Switch with a premise that sounds simple and ends up being anything but. Players lead a castaway named Lem on a journey across a mysterious island, wielding a spear that can be thrown, retrieved and used as a boat anchor. The result is a game about movement, memory and quiet dread that holds together far better than it has any right to.

The setup is classic adventure fiction: Lem washes ashore after a shipwreck, meets a talking dog named Dogal, and sets out to find a way back home. The island itself is the real star. It is a maze of winding paths, hidden rooms and recurring landmarks, and the game trusts players to remember where they have been rather than spelling everything out. That trust pays off more often than it fails.

Trailer, via DevolverDigital.

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The Spear as a Tool

The spear is the game’s central mechanic, and it defines almost everything else. Players throw it, then call it back with a button press. It can also be anchored to the ground, turning it into a makeshift boat in open water. This one tool does triple duty, and Olija rarely needs to add another.

The mechanics feel loose and forgiving at first, but they tighten up quickly. Throwing too soon sends the spear flying past a target. Calling it back too late leaves it stuck in the ground for a moment that feels like an eternity. Mastering the timing takes real practice, and the game rewards patience more than quick hands.

Navigation as the Core

Exploration is the heart of Olija, and the game leans into it from the very first hour. There is no fast travel, no map marker telling players where to go next. Instead, the world repeats itself constantly, and players must commit routes to memory to move forward efficiently.

This approach will frustrate some players. Getting lost is easy, and the game does not offer much guidance beyond the occasional landmark or environmental clue. But the frustration is part of the point. Olija wants players to feel the same sense of disorientation that Lem feels, wandering through a strange land with no map and no clear path home.

Dogal Carries the Weight

Dogal is not just a companion; he is the game’s emotional core. He narrates the story, offers advice, and carries the weight of the tragedy that brought Lem to this island. His presence gives the journey a warmth that the cold, empty landscape would otherwise lack.

The dialogue is sparse but effective. Lines are delivered with a dry wit that cuts through the tension, and the bond between Lem and Dogal becomes the reason to keep pushing forward even when the puzzles grow difficult.

Combat as a Distraction

Combat exists in Olija, but it is clearly secondary to everything else. Enemies appear in small groups, and encounters are resolved quickly. The spear can be used as a melee weapon, but it is slow and awkward compared to the fluidity of its throwing motion.

These fights do not improve the game. They break the flow of exploration and occasionally force players to backtrack to find a path they missed earlier. The combat is competent, but it is the weakest part of an otherwise strong package.

Sound and Sight

The visual style is hand-painted and deliberately flat, with bold colors and simple shapes that give the island a distinct identity. Lighting is used sparingly but effectively, casting long shadows across the grass and giving the world a sense of depth even when the art is thin.

The music is a mix of orchestral pieces and ambient sound, and it shifts with the mood of each scene. It is not a score that demands attention, but it supports the tone without ever overwhelming it.

Performance Across Platforms

Olija runs on four platforms, and performance varies from one to the next. The Switch version runs at a lower resolution but holds up well for handheld play. The PS4, PC and XONE versions are smoother, with faster load times and sharper visuals.

None of the versions suffer from major technical issues, though frame drops occur during busier exploration sequences on the less powerful hardware. The game is playable on any of its four homes, which is a strength given how demanding exploration can be.

Comparing the Four Versions

Platform Resolution Strengths Weaknesses
Switch Lower Portable, consistent Reduced detail
PS4 Medium Smooth, reliable Some frame drops
PC Highest Sharpest visuals Requires a capable rig
XONE Medium Balanced performance Minor stutter

The differences are noticeable but not decisive. Players who care most about image quality will likely choose PC or XONE. Those who want portability will stick with Switch. The game’s core experience is largely intact across all four.

Where It Falls Short

Olija is not without flaws. The lack of a fast travel system means players spend a lot of time retracing steps, and the game does not always reward that effort with new content. Some areas feel empty, offering nothing more than a brief puzzle before sending players elsewhere.

The combat also drags down pacing in moments where it could be easing the tension. Fights against larger enemies can feel repetitive, and the game’s difficulty spikes are not always well calibrated.

Final Word

Olija succeeds because it commits fully to its own vision. It trusts players to remember, to explore, and to accept the quiet dread of wandering a strange island alone. The spear mechanic carries the weight of that vision, and the game builds its entire identity around it.

The combat stumbles and the exploration can be punishing, but neither issue undermines the whole. What remains is a game that respects the player’s time and trusts them to find their own way home.

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