Train Valley asks a simple question: can you run a railway without wrecking it? Flazm’s puzzle-strategy sim, released on September 16, 2015, hands you cheap rails and a map full of stations, then dares you to keep the trains moving. It is available for download on Steam and iOS, and it runs on Linux, PC and Mac.
Trailer, via Flazm.
Europe, 1830: Laying the First Track
The setup is plain. You build railways to connect cities, and rails cost little — until you demolish a house or some other object to make room. Each level gives you stations to link and materials to move between them. Traffic climbs, so you add crossroads and switches to keep the lines from fouling each other.
The main goal in every level is to deliver each train to its destination without going bankrupt. That is the floor, not the ceiling. Each level also carries three advanced objectives, things like “do not stop trains” or “do not destroy tracks.” Those optional goals are where Train Valley stops being a diorama and starts being a puzzle.
There are four chapters in the base game. Europe covers 1830–1980, America 1840–1960, USSR 1880–1980 and Japan 1900–2020. A fifth chapter, Germany (1830–2020), arrived as downloadable content. Every chapter has six levels, so the base game holds 24 and the Germany DLC brings the total to 30.
Gold Rush to Spaceflight in One Story Mode
The story mode runs from the Gold Rush of 1849 to the first manned spaceflight. That span is the game’s best idea: the same track-laying and switch-flipping loop, restaged across a century and a half of rail history. Play moves through Europe, America, Japan and the USSR, and the bird’s-eye isometric view keeps the whole board readable while the schedule tightens around you.
Then there is the random mode, which drops the authored scenarios and lets you explore the systems on their own terms. Management, construction, trains — that is the whole pitch, and Train Valley does not pretend to be more.
Key facts:
- Released: September 16, 2015
- Developer and publisher: Flazm; also published by META Publishing
- Platforms: Linux, PC (Microsoft Windows), Mac
- Genres: Puzzle, Simulator, Strategy, Indie
- Modes: Single player
- Base game levels: 24 across four chapters
- Germany DLC levels: 6, for 30 total
- IGDB critic aggregate: 7.4/10 from 6 outlets
What the Later Games Changed
Train Valley did not stay a one-off. A sequel, Train Valley 2, was released on March 29, 2018. Train Valley: Console Edition followed on PlayStation 4, Nintendo Switch and Xbox One on July 27, 2022. A third game, Train Valley World, was released in 2024, and a fourth, Train Valley Origins, was released in 2025.
That is a decade of sequels and ports built on one modest idea. The original still holds up as the cleanest version of it: no campaign sprawl, no live-service scaffolding, just a board, a budget and a timetable you are about to ruin.
The demolition rule is the sharpest piece of design here. Rails are cheap, but clearing a house is not, and that cost forces a real decision every time the obvious route runs through somebody’s home. It is a small mechanic that does a lot of work.
| Chapter | Period | Levels |
|---|---|---|
| Europe | 1830–1980 | 6 |
| America | 1840–1960 | 6 |
| USSR | 1880–1980 | 6 |
| Japan | 1900–2020 | 6 |
| Germany (DLC) | 1830–2020 | 6 |
The advanced objectives are where the game earns its keep. “Do not stop trains” turns a calm build into a timing problem, and “do not destroy tracks” punishes the lazy fix. Bankruptcy is the fail state, and it is rarely the trains that sink you — it is the repair bill from your own shortcuts.
Where Train Valley stumbles is variety. Thirty levels across five chapters sounds generous until you notice how much of the loop repeats: connect, switch, survive, repeat. The historical dressing changes the scenery, not the math. Random mode softens that, but it does not add new verbs.
The 7.4/10 aggregate from six outlets is about right. Train Valley is a tight, well-mannered puzzle sim that understands its own scale and never overreaches. It is not a game that will hold you for hundreds of hours, and it does not try to be. What it does — cheap rails, expensive mistakes, a timetable always one switch away from collapse — it does cleanly.
7.4 of 10.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





