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Mafia II Review: Empire City Still Runs Smoothly, Even When the Missions Drag

A tale of vengeance, Empire City, and a man who would make his own fortune in the early 1950s.

By mitch·4 min read
A vehicle glides along a wet road within a shadowy city, its engine humming beneath the moon.

Vincent Moretti wants revenge. That simple desire drives Mafia II, the 2010 crime epic from 2K Studios, and it carries the game through a long stretch of driving, shooting, and collecting cash. The game asks players to build a criminal empire in the early 1950s, and it mostly delivers on that promise, even if the delivery drags in places. This is a game about patience, violence, and the slow rise of a man who believes he can make his own luck.

Trailer, via Wiseguy Central.

Vincent Moretti’s Story

Mafia II follows Vincent Moretti as he returns to Empire City after serving time for a crime he did not commit. His brother, Joe, runs a small protection racket, and Vincent joins him to get back at the people who put him away. The plot moves through several stages, each tied to a larger goal:

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  1. Protecting local businesses from rival gangs
  2. Running numbers and gambling operations
  3. Taking over the city’s bootleg trade
  4. A final confrontation with the man who framed him

The story holds together better than the pacing does. Conversations with gangsters and cops feel natural, and the game leans on voice acting that sells the tension between characters. But the missions between those scenes often ask players to drive across town while enemies chase them, and the repetition starts to wear thin.

Driving Through Empire City

Empire City is the star of Mafia II. Built with a mix of wide streets and narrow alleys, it looks like a working city, not a theme park. Cars move with weight, and the traffic system feels alive in a way few games managed at the time. Players can walk around, but the game pushes them back into vehicles quickly, and that push shows a design choice that favors driving over exploration.

The driving model rewards patience. Cars handle well at low speeds, but losing control at high speeds sends them sliding into walls. Players who rush will crash, and the game punishes haste with a broken engine or a damaged car. That balance forces players to slow down, which fits the era the game is set in.

Missions and Collectibles

The main missions in Mafia II reward players who follow the story closely. Side missions, by contrast, ask for less attention. Collecting cash, hunting targets, and protecting allies fill out the map, but they rarely add much beyond the main plot. Some players will find the extra content worth chasing, while others will skip it entirely.

The game also includes a mission editor that lets players create their own jobs. That feature gives the game a lasting draw beyond its campaign, though it requires some effort to learn. For players who want to extend their time in Empire City, the editor is worth exploring.

Sound and Performance

The sound design in Mafia II does more than fill space. Music from the era plays during missions, and the score shifts depending on the scene. A quiet street sounds different from a street full of gunfire, and the game uses sound to set mood rather than simply layering noise on top of action. Voice acting carries the dialogue well, giving Vincent and his allies distinct voices even when the writing is thin.

Performance issues were part of the package when Mafia II launched. Load times could run long, and some players found the game froze during busy sequences. These problems affected the experience on all three platforms at the time, though the PC version tended to run smoother than the console versions. None of these issues break the game, but they do interrupt the flow.

How Long Does It Take?

A typical playthrough of Mafia II takes around twenty hours, though that number depends on how much side content a player pursues. The main story moves fast, but the side missions add significant time for anyone who wants to see everything the game offers.

Stage Time Required
Early career 3–4 hours
Mid-game 8–10 hours
Late game 5–7 hours
Extra content Varies

Players who want to complete every side mission will spend far more time, since the game does not mark completed content clearly. Those who stick to the main story will finish faster.

Where Mafia II Falls Short

Mafia II is not perfect. Its driving model, while strong, can frustrate players who want fast movement. Some missions repeat the same setup multiple times, asking players to drive across the same roads with minor changes. The game also leans heavily on its driving sections, leaving less room for other kinds of gameplay.

The writing is competent but thin in spots. Some characters feel like they exist to deliver exposition rather than to act on their own terms. That problem shows up most in the middle portion of the game, where the story slows down even as the missions speed up.

Final Verdict

Mafia II succeeds at building a world worth spending time in, even when the missions behind it grow dull. The driving is excellent, the city is detailed, and the revenge plot gives players a clear goal to work toward. The side content is mixed, and the performance issues kept the game from reaching its full potential.

Mafia II earns a 7.3 out of 10.

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