Operation Flashpoint: Dragon Rising arrived in 2009 as Codemasters’ attempt to sell modern infantry combat as something closer to a simulation than a shooter. It put players on the fictional island of Skira, handed them a rifle, and asked them to think before they fired. The result earns its tension honestly and stumbles when it forgets what it is.
Trailer, via FirstPlays HD.
Skira, May 2011
The setup is geopolitical fiction. After the 2008 financial crisis triggers mass unemployment and political destabilization in China, the People’s Liberation Army seizes Skira and its newly discovered oil reservoir from the Russian Federation. Peace talks fail. Russia, already fighting the PLA on the Chinese mainland, calls on the United States to retake the island. Bound by post-Cold War treaty arrangements, America agrees.
The player is a US soldier in that allied force, fighting outnumbering Chinese troops for control of the island. The campaign hands out roles across the allied forces: Marine infantry, tank commander, Special Forces, helicopter captain. That variety keeps missions from settling into one rhythm.
A Real Island, Mapped
Skira is based directly on Kiska, the real Aleutian island at the western end of Alaska’s chain. Codemasters aimed to copy its 277.698 square kilometers accurately, building a sandbox from natural terrain rather than procedural generation. The island is volcanic. One end holds a stratovolcano 1,221 meters high and 8.5 by 6.4 kilometers wide at its base, with low lake lands at its foot. A ridge of 1,000-plus-foot mountains runs down one side of the western portion; the other side is flatter, dotted with lakes and waterways.
What the Campaign Asks of You
The action swings from intense firefights to slow tactical decisions about how to tackle objectives. Weapons, equipment and tactics get careful attention. That’s the pitch, and mostly it holds.
The weak point is the puzzle and strategy labeling the game carries. Those tags oversell systems that never run deep enough to justify them.
Two Companies, One Name
Dragon Rising is a stand-alone sequel to Bohemia Interactive’s Operation Flashpoint: Cold War Crisis, but Codemasters developed it entirely alone after a falling-out between the two companies. The split matters. This is a tactical shooter built to represent modern infantry combat realistically, and its best moments come from that commitment rather than from spectacle.
What the Island Costs You
Skira’s scale is the real achievement — a copied island, not a generated one, which gives every firefight a sense of place. The role-switching campaign keeps things varied. But the tactical depth thins under pressure, and the shooting wins more often than the simulation does. Codemasters advertised realism and delivered it in terrain and equipment, not in the decisions the game forces. The civilians are gone, the oil is the prize, and the fight is fought at a distance you can measure in kilometers. That gap between the map’s honesty and the mission design’s shortcuts is what a sequel would have to close.
Key facts
– Release year: 2009
– Platforms: PlayStation 3, PC (Microsoft Windows), Xbox 360
– Developer and publisher: Codemasters
– Setting: Skira, May 2011
– Island size: 277.698 km2
– Critic aggregate: 7.9/10 (5 outlets)
What works, ranked
1. The accurately copied terrain of Skira
2. Role variety across the campaign
3. Realistic weapons, equipment and tactics
Operation Flashpoint: Dragon Rising scores 7.9 of 10.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





