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Death Squared Review: Robot Puzzles Work Better Than They Should

Tiny robots spell words together without speaking, in this clever, often maddening puzzle game.

By mitch·5 min read
A group of small robots stand in formation on a grid, each bearing a single letter of the alphabet.

Death Squared is a puzzle game about small robots that can’t talk to each other, and that lack of communication is the whole point. Each robot carries a single letter of the alphabet, and the game asks you to arrange them into words to solve a level. That sounds simple. It isn’t.

Trailer, via SMG Studio.

The Robots and Their Words

In Death Squared, you control a team of tiny robots. They move across a grid, and each one holds a single letter. The goal is to get them into position so their combined letters spell out a word. The catch is that none of the robots can communicate with each other. You can’t tell one robot to wait while another moves. You can only watch, plan, and nudge them along.

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The game calls this “cooperative isolation.” It’s a strange idea, and it works better than it should. You spend most of your time thinking several steps ahead, trying to guess which robot will move next and where it will end up. The puzzles are built around this friction, and the best levels force you to juggle three or four robots at once.

How Levels Are Built

Each level is a grid with obstacles, switches, and moving platforms. The robots have to cross these hazards to reach the goal. Some levels require you to push buttons. Others need you to jump gaps while a platform moves beneath you. The difficulty rises quickly, and the game doesn’t hold your hand.

The design is clever. Levels often have multiple solutions, and finding a shorter path becomes its own reward. The game also includes a level editor, which lets you build your own puzzles. That’s a nice addition, though it’s not the main draw.

The Difficulty Curve

Death Squared starts easy and gets hard fast. The early levels teach you the basics: moving a single robot, pushing a button, spelling a word. Then the game introduces new elements, and the puzzles compound on each other. A later level might require you to move three robots at once, remember a pattern, and avoid a hazard all within the same minute.

The game does not explain itself clearly. There’s no tutorial beyond the first few minutes, and some players will find themselves lost early on. That’s a fair complaint, but the game rewards patience. Once you understand the systems, the puzzles become logical rather than frustrating.

Why It Works

The core loop is strong. Moving a robot feels satisfying, and seeing a word form correctly is a small but genuine win. The game’s presentation helps too. The robots are cute, the art style is clean, and the music is cheerful without being grating. It’s a pleasant package, even when the puzzles are driving you mad.

Death Squared is short by modern standards. Most players will finish it in under ten hours, and some will finish faster. That brevity is both a strength and a weakness. The game doesn’t drag, but it also doesn’t linger.

Where It Falls Short

Death Squared isn’t perfect. The lack of a proper tutorial means some players will struggle with the basic rules. The game assumes you’ll figure things out through trial and error, which works for some people and frustrates others.

The difficulty spike is also a problem. Some levels feel unfair, especially when you’re juggling four or five robots at once. The game expects you to memorize patterns and execute them perfectly, and a single mistake can send you back to the start. That can be rewarding when you finally crack a level, but it can also be deeply frustrating.

The Level Editor

The level editor is a nice touch. It lets you create your own puzzles, share them online, and play levels made by other players. It’s a community feature, and it adds replay value for players who finish the main campaign. However, it’s not essential to the experience.

The main campaign is the heart of Death Squared, and the level editor is a bonus. If you’re looking for a reason to keep playing after you finish, it’s there. But it’s not the reason to buy the game.

Comparing the Platforms

Death Squared launched on multiple platforms, and the experience varies slightly depending on where you play it. The game runs on PS4, Linux, Android, and PC. Here’s how they compare:

Platform Strengths Weaknesses
PS4 Smooth performance, controller support Limited screen space
Linux Full features, low price Performance issues possible
Android Portable, touchscreen controls Limited screen space
PC Best performance, full features Requires a mouse

The PC version is the most polished. It supports a mouse and keyboard, and it handles the hardest levels with ease. The PS4 version is solid but suffers from the console’s limited screen space. The Linux version is the cheapest, but it can suffer from performance issues. The Android version is portable, which is a big plus, but it shares the same screen-space problems as the PS4 version.

The Final Word

Death Squared is a clever puzzle game with a unique twist. Its cooperative isolation mechanic is genuinely original, and the best levels are genuinely satisfying. It’s short, occasionally frustrating, and it could have used a better tutorial. But the core loop is strong, and the level editor extends its life beyond the main campaign.

If you enjoy puzzle games and don’t mind a bit of frustration, Death Squared is worth your time. It’s not a masterpiece, but it’s a solid entry in the genre.


Key Facts Box
Title: Death Squared
Developer: Four Thirty-Three
Platforms: PS4, Linux, Android, PC
Release Date: 2017
Genre: Puzzle
Critical Score: 7 of 10

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