
Crossing Souls Review: A Stone That Lets You Speak to the Dead, and Never Lets You Keep Them
Crossing Souls review: Fourattic's 1986-set action-adventure about five teens and a life-draining stone that lets them talk to the dead. 7.1/10.


Crossing Souls review: Fourattic's 1986-set action-adventure about five teens and a life-draining stone that lets them talk to the dead. 7.1/10.

The Solus Project review: Teotl Studios strands you on Gliese-6143-C with a crashed ship and a hostile planet. It scores 6.4/10.

The Fall Part 2: Unbound review: Over The Moon's 2018 AI puzzle-RPG-adventure sequel scores 7.0/10 for ambition, side-view style, and uneven genre mixing.

Somerville review: Jumpship's wordless sci-fi adventure from Playdead's co-founder scores 6.8 — clever energy puzzles, thin story, mixed payoff.

Summer in Mara review: Chibig's calm island farming adventure scores 6.2/10, with a great boat but borrowed ideas from Stardew Valley and Ghibli.

N.E.R.O.: Nothing Ever Remains Obscure review — a beautiful, sincere first-person puzzle adventure that never quite lands its emotional ambition. 6/10.

Ronin is a turn-based stealth game about a woman, a polaroid, and five names to cross out. A review of its mechanics, story, and 7.1/10 score.

Moon Hunters review: Kitfox Games' co-op personality test RPG asks how you'll be remembered. Great myth-making, thin combat. Score: 6.8/10.

Death Squared review: SMG Studio's 2017 co-op puzzler still works because your move changes your partner's board. Score: 7.0/10.

Greak: Memories of Azur review — a 7.5/10 puzzle platformer about three Courine siblings escaping a dying land by airship, one controller, one screen.

Fenix Rage review: infinite jump, instant restarts, 200 brutal levels and hidden cookie recipes. A tight, fast platformer with a 7.2/10 score.

Push Me Pull You is a 2016 wrestling game where two players share one sausage body and shove a ball around a circle. We score it 7.5/10.
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