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Summer in Mara’s Farming Loop Is Charming, but Its Empty Islands Wear Thin

Summer in Mara review: Chibig's calm island farming adventure scores 6.2/10, with a great boat but borrowed ideas from Stardew Valley and Ghibli.

By mitch·3 min read
A young girl stands on a foggy Scottish island shore, holding a fishing net as the sun rises over the water.

Summer in Mara is a farming adventure that asks you to take care of your own island. Chibig developed and published it in 2020 for PlayStation 4, PC, Xbox One and Nintendo Switch. The game is a single-player mix of role-playing, simulator, adventure, indie and visual novel, played in third person with a sandbox theme.

Trailer, via Nintendo of America.

Koa and the Island That Needs a Farmer

You play as Koa. The job is simple to state: farm the land and craft new tools in order to survive. The game pairs that loop with an easy-RPG system and exploration. It is a summer adventure first, and the farming is the spine of it.

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Sailing Past the Shore

Koa can sail away with her boat to new islands. There she meets unique characters and finds sunken treasures. The ocean is called Mara, and it wants her to fulfill her destiny. When it calls, she has to answer.

Wind Waker, Stardew Valley and Ghibli

Chibig is open about its touchstones. The game borrows the spirit of The Legend of Zelda: Wind Waker, the farm from Stardew Valley, and the visual aspect of Studio Ghibli’s films. That is a crowded shelf to sit on.

Reference What Summer in Mara takes from it
The Legend of Zelda: Wind Waker Its spirit
Stardew Valley The farm
Studio Ghibli films The visual aspect

Take care of your own island.

What the Score Says

The published critical score is 6.2 out of 10, drawn from an IGDB critic aggregate of six outlets. That number lands where the design does. Summer in Mara is not a broken game or a cynical one. It is a game with a clear, gentle idea — tend a place, then leave it and come back — that never quite fills the space it opens.

The Boat Is the Best Idea Here

Sailing is the part that matters. Farming alone would make this another plot of soil. The boat turns the island into a home rather than a cage, and the sunken treasures give the water a reason to exist beyond scenery. The easy-RPG system and the exploration keep the loop from hardening into chores.

Where It Falls Short

The Ghibli comparison is the risk. A visual aspect is not a mood, and a mood is not a story. The farm from Stardew Valley is a mechanical inheritance, and Wind Waker’s spirit is the hardest thing on that list to actually borrow. Summer in Mara reaches for all three and holds none of them tightly.

The Verdict on Summer in Mara

Six outlets put Summer in Mara at 6.2, and that is the right neighborhood. It is a calm, handsome, single-player summer adventure with one genuinely good idea — the boat — and a lot of borrowed furniture around it. Play it for the sailing and the quiet. Do not play it expecting the games it names.

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