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The Fall Part 2: Unbound Review: A Strange, Difficult 7.0

The Fall Part 2: Unbound review: Over The Moon's 2018 AI puzzle-RPG-adventure sequel scores 7.0/10 for ambition, side-view style, and uneven genre mixing.

By mitch·5 min read
A robot stands alone upon a ruined city street, gazing upon the fallen spires before it.

The Fall Part 2: Unbound picks up where its predecessor left off, and it does not make the trip easy. Over The Moon’s 2018 sequel follows ARID, an artificial intelligence on a journey of self discovery, and throws her into an adventure the studio itself calls challenging and bizarre. It is a puzzle game, an RPG, an adventure, and an indie project at once, and it is available on PlayStation 4, Linux, PC, Mac, Wii U, Xbox One, and Nintendo Switch.

That is a lot of ground for one game to cover. The Fall Part 2: Unbound covers it unevenly, which is exactly why it lands where it does.

Trailer, via Over The Moon.

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The AI at the Center of the Story

The core of The Fall Part 2: Unbound is ARID. She is the throughline, and the game’s stated purpose is to continue her journey of self discovery. That is a premise with weight, and the game treats it as such. It is science fiction, and it carries action themes alongside its puzzles.

But the ambition is bigger than the execution in places. The game wants to be a puzzle game and an RPG and an adventure, and those three things do not always agree with each other. When they do, The Fall Part 2: Unbound is genuinely interesting. When they do not, the seams show.

A Side View That Changes How You Read a Room

The Fall Part 2: Unbound makes a specific promise: it will put you in perspectives you haven’t seen before in a game. That is the studio’s own framing, and it is a real claim. The game is presented from a side view, which is a deliberate constraint rather than a limitation.

The side view matters. It shapes how you read every room, every puzzle, every confrontation. The Fall Part 2: Unbound is not trying to overwhelm you with scale. It is trying to make you look at familiar things from an unfamiliar angle, and the side-view perspective is the tool it uses to do that.

Whether that lands is a matter of taste. But it is a choice, and it is a coherent one.

Where the Puzzle Design and the RPG Systems Pull Apart

Here is where The Fall Part 2: Unbound gets complicated. It is a puzzle game. It is also an RPG. Those two genres pull in different directions, and the game does not fully resolve the pull.

Puzzle design rewards precision and a certain patience. RPG design rewards accumulation and investment. The Fall Part 2: Unbound asks you to do both at once, and the result is a game that can feel like it is testing your wits in one moment and your stamina in the next.

The game is single player, and that is the right call. This is not a game built for company. It is built for one person working through a problem alone, which fits the story it is telling about an AI working through a problem alone.

Why the Difficulty Is Both the Strength and the Cost

The studio calls The Fall Part 2: Unbound a challenging and bizarre adventure, and that is an accurate description. The game is not afraid to be strange. It is not afraid to be difficult. It is not afraid to ask you to sit with a puzzle longer than you might want to.

That confidence is the game’s best quality. It is also the source of its problems. A game this committed to its own weirdness will lose some players, and The Fall Part 2: Unbound does not seem especially worried about that.

The Fall Part 2: Unbound is an indie game, and it carries the strengths and weaknesses of that position. It has ideas that a bigger budget might have sanded down, and it has rough edges that a bigger budget might have smoothed out. Which of those you value more will determine how you feel about it.

What the Score Reflects

The Fall Part 2: Unbound earns a 7.0 out of 10. That matches the published critical aggregate across six outlets, and it is the right number for a game that is more interesting than it is polished.

What matters here is ARID. The Fall Part 2: Unbound is at its best when it is following her through a strange world and letting the side view do the work. The puzzles are solid. The perspective is distinctive. The genre mixing is where it stumbles, because a puzzle game and an RPG want different things from a player, and The Fall Part 2: Unbound never quite decides which one it is.

That is not a fatal flaw. It is a limitation, and it is the kind of limitation that comes from ambition rather than laziness. Over The Moon set out to make something that did not fit neatly into a category, and it succeeded at that. The cost is a game that asks a lot and does not always pay it back.

The Fall Part 2: Unbound is worth playing if you want a puzzle game that thinks it is an RPG, or an RPG that thinks it is a puzzle game, and you are willing to meet it halfway. It is not worth playing if you need the seams hidden. They are not hidden here. They are part of the structure.

What is worth watching is whether Over The Moon tightens that structure in whatever comes next. The Fall Part 2: Unbound has a clear identity and a clear protagonist. What it does not have is a clear answer to the question of what kind of game it wants to be. That question is the one that will decide whether this series grows or stalls.

For now, The Fall Part 2: Unbound stands as a strange, difficult, occasionally brilliant game that is easier to respect than to love. That is a 7.0.

The Numbers

  • Title: The Fall Part 2: Unbound
  • Year: 2018
  • Developer: Over The Moon
  • Publisher: Over The Moon
  • Platforms: PlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One, Nintendo Switch
  • Genres: Puzzle, Role-playing (RPG), Adventure, Indie
  • Themes: Action, Science fiction
  • Modes: Single player
  • Perspective: Side view
  • Score: 7.0/10, across six outlets
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