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Fenix Rage Review: Shooting Runs Fast While Puzzles Force Players to Stop

A shooter of two minds: swift gunplay and patient puzzle chambers contend within one war-torn realm.

By mitch·3 min read
A solitary fighter holds his weapon amid ruin, caught between swift battle and a riddle of stone.

Fenix Rage asks players to hold a gun and think about it at the same time. That tension defines the whole package, and it rarely resolves itself in the player’s favor.

The Setup

Players guide Fenix through a war-torn landscape, fighting waves of enemies while avoiding traps and solving puzzles. The game mixes action and puzzle sections, and the two often sit uncomfortably side by side. The puzzles require patience and careful observation, while the shooting demands quick reactions. Players must balance those two modes throughout each mission, and the game rarely lets them settle into one rhythm before forcing a shift to the other.

Shooting vs. Puzzle

The shooting sections work best when they move fast. The game’s cover system gives players room to react to enemy fire, and the weapons feel satisfying to use. The pace breaks when a puzzle forces the player to stop and study a room instead of moving forward.

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Section Focus Feel
Action Combat Fast, engaging
Puzzle Problem-solving Slow, rewarding

The contrast shows in practice more than it reads on paper. A player can spend minutes studying a single room while the action sections pass in seconds. That difference in pacing is one of the most visible ways the game’s two halves fail to mesh.

Level Design

The levels are built with tight corridors and open spaces that reward movement over standing still. Enemies position themselves to force players to change direction, and the level design generally supports the game’s back-and-forth structure. Some areas ask players to return to earlier rooms after gaining new abilities, which adds replay value. The game also includes a multiplayer mode, though it receives less attention than the main campaign.

Technical Performance

On PS4 and XONE, Fenix Rage runs at a steady frame rate during combat but stumbles in the puzzle sections. Load times between rooms can be long, which breaks the flow of play. The PC version handles these issues better, with faster load times and fewer technical hiccups.

The presentation leans heavily on cinematic lighting and wide shots, which sometimes comes at the cost of clarity in busy combat scenes. The sound design is solid, with distinct enemy sounds helping players know where danger is coming from.

What Works

  • Tight cover-based combat
  • Interesting enemy positioning
  • Replayable level design with returning paths
  • Solid PC performance

What Falls Short

  • Puzzle sections slow the pace
  • Load times suffer on PS4 and XONE
  • Some combat encounters feel rushed
  • Multiplayer gets little attention

Fenix Rage is a game that knows what it wants to be in two directions and struggles to bring them together. The shooting is strong, the puzzles are clever, and the level design rewards exploration. But the game never quite reconciles the need to move fast with the need to stop and think, and that tension shows in almost every play session.

The critical score for Fenix Rage is 7.2 out of 10.

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