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How the Guy Who Built Logan’s Story for the Game Decided Wolverine Should Be Played as a Dwarf

Wolverine's narrative director explains why Logan needed to be a 'short king,' a deliberate choice to ground his rage and tenderness.

By mitch·3 min read
A small, weathered mutant stands beneath a towering, shadowy figure in a dark alley at dusk.

Marvel’s Wolverine is out now, and the online conversation has settled on a surprising talking point: the game’s version of Wolverine is too short. Walt Williams, the game’s narrative director, has stepped out to explain why he thinks that’s exactly the right call.

Williams spoke with journalist Gene Park on the Low Power Mode podcast about the relationship between Logan and Sabretooth. He argued that making Logan significantly shorter than his hulking counterpart Sabretooth was essential to the emotional core of their story.

“Anger and rage is a response to something. It’s usually a response to some feeling of loss or a perceived feeling of loss. It is an attempt to fill something that is missing in you, whether it’s momentary, whether it’s rational or irrational.”

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Williams said that presenting Logan and Sabretooth as purely angry, alpha mutants would not serve the story the game was trying to tell. He described Sabretooth as a dark mirror of Logan, and argued that both characters need to feel the same depth of yearning, tenderness and loss — even if Sabretooth expresses those feelings in a darker way.

The Height Difference

The game’s developers took the characters’ comic book heights seriously. In the X-Men comics, Sabretooth is six feet, six inches tall, while Logan is five feet, three inches tall. That difference is made abundantly clear in the game, and many fans have praised Insomniac for staying true to the source material.

Williams admitted that he initially pushed for a more extreme difference. “Guys, let’s be honest. Wolverine needs to be like five feet tall,” he said early in development.

The team eventually landed on a scaled model that respects the comics. The developers also had to adjust the character models’ sightlines to make sure Sabretooth was always looking down at Logan, and Logan was looking up at him. That adjustment was necessary because Logan’s actor, Liam McIntyre, is actually six foot one in real life.

A Dark Mirror

Williams praised Sabretooth’s motion capture actor, Brett Gipson, saying he had “such presence” on set and delivered his “favorite interpretation” of the mutant he’d ever seen. The emotional depth of the relationship is central to the game’s portrayal of Logan.

Williams described the dynamic as a two-sided expression of the same feelings. Logan feels yearning and pulls away in fear. Sabretooth feels the same yearning and channels it outward as anger and lashing out.

Why It Matters

Williams framed making Logan appear smaller as a way to make the emotional stakes of the relationship clearer. That logic extends to the relationship between the two characters.

It is a small detail, but it captures something larger about the game’s approach. Insomniac is not just building a combat system. It is trying to make Logan’s feelings feel real.

Source material: “Wolverine's Narrative Director Explains Why Logan Needed to be a Short King in the Game,” IGN.

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