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Arcane Review: Fortiche’s Animation and the Vi/Jinx Tragedy Hold Up, Even When Season 2 Rushes the Landing

Arcane review: Netflix's League of Legends series gets stunning Fortiche animation and sharp writing, but a rushed final season. Score: 8.6/10.

By mitch·6 min read
Two sisters stand upon opposing city heights, one amid gold and order, the other amid smoke and ruin.

“Arcane” arrived in November 2021 with the odds stacked against it. An animated series based on League of Legends, a game with a famously steep learning curve and a player base that had spent a decade waiting for a screen adaptation that did not embarrass it. Netflix released it anyway, and the show turned out to be the rare thing that works for people who have never touched the game and for the ones who have played it for years.

It earned its reputation. The first season, released in November 2021, drew critical acclaim for its animation, writing, worldbuilding, soundtrack and voice acting. The second and final season, released in November 2024, closed the story but drew a mixed response for its pacing. The whole run is 18 episodes across two seasons, created by Christian Linke and Alex Yee, produced by the French animation studio Fortiche under the supervision of Riot Games, and distributed by Netflix.

That is the record. Here is what holds up and what does not.

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Trailer, via Netflix.

Piltover, Zaun, and the sisters in between

Arcane is set in Riot’s League of Legends universe, in twin cities that share a border and almost nothing else. Piltover is the rich, utopian city on top. Zaun is the oppressed underbelly below it. The series follows two sisters: Violet, called Vi, voiced by Hailee Steinfeld, and Powder, called Jinx, voiced by Ella Purnell, with Mia Sinclair Jenness voicing the younger Powder. They start as family and end up on rival sides of a war over clashing convictions and arcane technologies.

That is the engine, and it runs clean. The show does not treat the class divide as a backdrop. It treats it as the thing that breaks the sisters apart, then keeps breaking them, episode after episode. The magic technologies are not a gimmick bolted onto a family drama. They are the lever that turns the drama.

The voice work sells it. Steinfeld plays Vi as a fighter who wants to believe the system can be fixed. Purnell plays Jinx as someone the system already finished breaking. The two performances do not match each other, and that is the point. They sound like people who grew up in the same house and stopped recognizing each other.

Fortiche’s animation carries the whole thing

The strongest argument for Arcane is the animation, and it belongs to Fortiche. The studio does not chase photorealism. It paints. Characters move with weight, faces hold expression through small changes, and the action scenes are staged so you can always tell who is hitting whom and why.

That clarity is rarer than it should be. Plenty of animated action hides its choreography behind cuts and speed lines. Arcane does the opposite. It slows down when the moment matters and lets the frame sit. The result is a show that looks expensive in a way that reads as craft rather than budget.

The worldbuilding matches the visuals. Piltover and Zaun are not generic fantasy cities with different color palettes. Each has its own architecture, its own economy, its own way of treating the people inside it. The show trusts you to read the difference from the frame instead of explaining it in dialogue.

A soundtrack and a cast that earn their keep

The music is doing more work than most viewers will notice on a first pass. It sets tone without announcing itself, and it holds up the quieter scenes where the show is not fighting or explaining, just sitting with two people who cannot fix what happened between them.

The cast list is short on names, long on function. Steinfeld and Purnell carry the emotional weight. Jenness gives the younger Powder a version of the character that makes the older Jinx legible. The series does not waste a voice on a character it has nothing for.

Here is what the show gets right, in order of how much it matters:

  • The animation, which is the reason to watch even if the story were weaker.
  • The writing, which keeps the sisters central and the politics personal.
  • The worldbuilding, which makes Piltover and Zaun feel like places with histories.
  • The soundtrack, which supports the drama instead of competing with it.
  • The voice acting, which makes the sisters sound like family that fell apart.

Season 2’s pacing is the real cost

The second season is where the argument starts. The show had to close a story it spent a season opening, and it moves fast. Too fast in places. Plot turns that deserved room get a scene. Character decisions that needed a beat get a line.

That is the trade. Season 1 built a world and let it breathe. Season 2 has to land the ending, and the landing is rougher than the takeoff. The mixed response to the pacing is not a mystery. It is the sound of a show with more story than episodes.

None of that undoes the first season. It does mean the series is not flawless, and the score should reflect that. An 8.6 out of 10 is not a knock. It is what you get when a show is excellent at its best and rushed at its worst.

Netflix’s numbers and the Emmy wins

The reception was not a niche thing. Arcane was Netflix’s highest-rated series within a week of its premiere. It ranked first on the Netflix Top 10 Chart in 52 countries and second on the chart in the United States.

The awards followed. Arcane won two Primetime Emmy Awards for Outstanding Animated Program. It also won the Annie Award for Best General Audience Animated Television Broadcast Production.

Several critics and publications have called it one of the best video game adaptations ever made. That is a low bar, and Arcane clears it easily. The more interesting fact is that it clears the bar for television, not just for adaptations.

Why non-players can watch this

The show was first announced at the League of Legends tenth anniversary celebration in 2019. That announcement was aimed at players. The finished series is not.

You do not need to know the game to follow Arcane. The show explains what it needs to explain and lets the rest sit as texture. Some viewers have noted the series appeals to both people who have never played League of Legends and longtime fans of the game. That is a harder trick than it sounds. Adaptations usually pick one audience and leave the other outside.

Arcane picks both, and it does not condescend to either. The game references are there for the fans. The story is there for everyone else. The two do not fight each other.

What actually matters here

The part worth watching is not the Emmy shelf. It is the fact that Arcane treats an animated series as a serious dramatic form and then delivers on that promise for most of its run. Fortiche’s animation is the headline, but the writing is what makes the animation mean something. A lesser show with the same visuals would be a demo reel.

The second season is the caveat. It rushes, and the rush is visible. But a rushed ending to a story this ambitious is a better failure than a safe one. The show swung, and it mostly connected.

Where does Arcane sit against what came before it? Above almost every other video game adaptation, and that is not a compliment to the competition. It sits above plenty of live-action drama too. The sisters, the cities, the war between them — that is the material, and it holds.

Arcane is not perfect. It is the best argument yet that the game-to-screen pipeline can produce something that stands on its own. That is worth more than a clean ending.

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