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Star Wars Zero Company Tops 1M Sales, So Can Bit Reactor’s Furloughed Team Be Reinstated and Paid?

Star Wars Zero Company hits 1m sales, but can Bit Reactor's furloughed dev team be reinstated and paid?

By mitch·4 min read
A glowing digital battle grid representing a Star Wars tactics game on a computer screen.

Bit Reactor’s Star Wars Zero Company has passed 1m sales, according to industry estimates, and the news comes with a question nobody asked for: what happens to the studio’s furloughed development team? The game, a turn-based tactics title built like XCOM, has moved past the 1m mark in copies sold, per estimates from Alinea Analytics. That’s a notable achievement for any game, and especially for one carrying the Star Wars name into a crowded field. But the milestone lands against a strange backdrop. Most of Bit Reactor’s development team was reportedly furloughed without pay before the game’s release, a consequence of a dispute between the studio’s owners and a lack of funds. Now the question is whether that revenue can be used to bring those people back and pay them.

Sales Numbers From Alinea

Alinea’s Rhys Elliott estimated that Zero Company has made about $50m (~£37m) in revenue since it launched on 27th August. He called the figure “respectable for this genre and during such a crowded period (even with the Star Wars brand attached).” The game’s most successful platform has been Steam, with 69.9 percent of copies sold there. PlayStation follows at 19.9 percent, and Xbox accounts for 10.2 percent, including copies sold through Xbox on PC.

Console players pay more per copy, which explains why the game made more money per person on PlayStation and Xbox despite selling fewer copies there. The breakdown shows that the overwhelming majority of Zero Company’s audience — 90 percent — is split between North America and Europe, with only five percent in Asia. That may reflect Star Wars’ own popularity in those regions.

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Platform Share of Copies Sold
Steam 69.9%
PlayStation 19.9%
Xbox 10.2%

Zero Company’s success also puts it in the top-five-earning games of 2026 based on a major intellectual property (IP). The biggest earner, by some margin, is the James Bond game 007 First Light, which has pulled in $309.8m (~£233m).

The Furloughed Team’s Story

Most of Bit Reactor’s development team was reportedly furloughed without pay before the game’s release, a consequence of a dispute between the studio’s owners and a lack of funds. The question now is whether the revenue can be redirected to cover that gap.

$50m in revenue across multiple platforms suggests the studio has the financial means to address the situation. Whether it chooses to is another matter entirely.

What Zero Company Actually Is

Star Wars Zero Company is a turn-based tactics game built like XCOM. The comparison is apt, and the game has drawn attention for its approach to the Star Wars licence. Christian Donlan wrote enthusiastically about the game after a few hours with it, saying: “Star Wars Zero Company understands that Star Wars games should feel less like the movies and more like the toys.” That reading captures the game’s approach to the licence.

The game hasn’t been reviewed by the outlet yet, though they are working on one. The Donlan quote is the closest thing to critical commentary available right now.

Other Games Crossing the Million Mark

Zero Company isn’t the only recent release to pass the million-sales milestone. The Blood of Dawnwalker and Onimusha: Way of the Sword were both released around the same time and have each sold over a million copies. That puts Zero Company in good company among recently released titles.

The comparison matters because it shows that crossing a million copies remains a notable achievement. Games continue to sell that kind of volume, and Zero Company fits within that pattern.

The Question Nobody Asked For

The sales milestone answers one question — whether the game could succeed — but it raises another. Can the furloughed development team be reinstated and paid now? The revenue exists.

The game’s success suggests the studio has the means to address the situation. Whether it chooses to is another matter entirely.

For now, the game stands on its own. Zero Company has found its audience, sold its copies, and made its money. The question of the furloughed team’s future remains open.

Source material: “Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?,” Eurogamer.

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