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Reporters Can’t Settle On Kojima’s Physint Budget Either

The mystery of Physint's budget deepens as reports settle the figure at far less than the $400 million that circulated.

By mitch·6 min read
A mysterious control room bathed in blue and amber light, with glowing monitors displaying cryptic data.

A report from Bloomberg’s Jason Schreier and Windows Central has settled the debate over Physint’s budget, but only partially. The mystery of Hideo Kojima’s spiritual successor to Metal Gear Solid remains intact, and it looks like it will stay that way until after launch.

The story began with a single number. During The Game Business Show on Sept. 24, Christopher Dring mentioned that Physint had a budget of around $400 million. That figure sent shockwaves through the industry, especially given that Xbox had recently signed a publishing deal for the game while laying off hundreds of developers and restructuring some of its studios.

Dring’s comment drew immediate pushback. Other reporters quickly denied that Physint cost that much. On ResetEra, Schreier explained that he is usually “hesitant to get into exact numbers without seeing documentation or corroborating them with multiple firsthand sources,” but that “someone at Xbox with firsthand knowledge of the deal told me that they signed Physint for significantly less than this.”

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Windows Central backed him up. Xbox sources told the publication that Physint cost “far lower” and a “fraction” of the supposed $400 million figure. Dring has since backtracked his claim on X too, pointing to a previous article where he wrote he had “heard everything from $300 million to $600 million” about the budget during Tokyo Game Show and admitted, “whether Xbox paid that, I don’t know.”

Essentially, the $400 million ballpark estimate appears to have always been hearsay picked up at an industry event, not an official figure The Game Business confirmed.

The Numbers That Didn’t Stick

The discrepancy between Dring’s initial figure and the corrected reports is notable. Dring’s $400 million claim was reported widely, but it was never an official statement from anyone involved in the project. His own backtracking made that clear.

Schreier’s correction comes with a caveat. He said he is usually hesitant to confirm exact figures without seeing documentation or corroborating them with multiple firsthand sources. In this case, he had someone at Xbox with firsthand knowledge of the deal who told him the number was significantly lower than the $400 million figure.

Windows Central’s report adds weight to Schreier’s correction. The publication spoke with Xbox sources who confirmed that the budget was “far lower” and a “fraction” of the supposed $400 million figure. Both reports point in the same direction: Physint is not a $400 million project.

Why Xbox’s Deal Matters

The timing of the reports is significant. Xbox recently signed a publishing deal for Physint before laying off hundreds of developers and restructuring some of its studios. The response to Dring’s claim was mixed, with some reporters questioning whether the budget was really that high.

The layoff news added urgency to the budget question. Xbox was cutting staff and closing studios while investing heavily in a single project. The contrast between those moves made the budget number feel like a barometer of Xbox’s priorities.

The reports suggest that Xbox’s investment in Physint is significant, but not as large as the $400 million figure would have implied. Whatever the actual number is, it is clearly less than the figure that circulated.

The Mysterious AAA Budget

Video game budgets are typically quite mysterious. Most major companies do not publicly reveal them, and Kojima Productions has told people not to trust information they don’t hear from official sources. It is quite possible we will never officially learn what Physint’s budget even is, and we certainly won’t this far ahead of launch.

That secrecy is not unusual in the industry. Major studios often keep financial details private, and even when budgets are reported, they are rarely verified. The lack of an official confirmation means the $400 million figure remains a talking point rather than a fact.

The reports from Schreier and Windows Central offer the closest thing to an official correction. They are based on firsthand knowledge of the deal, and they contradict the figure that had been circulating. For now, that is the most reliable information available.

What This Means for Xbox

Xbox is making a major investment in Physint and OD while laying off developers and shuttering studios. The contrast between those moves shows how expensive AAA gaming has gotten and how Xbox is now relying on the biggest IP and game developers it can find for success.

Whatever Xbox spent on Physint, that is money it no longer wanted to invest in the likes of Double Fine, Compulsion Games, Undead Labs, Ninja Theory, and Arkane Studios. The reports suggest that Xbox is willing to commit significant resources to the project, but the actual figure is far below the $400 million that had been reported.

The reports from Schreier and Windows Central are the most reliable information available. They are based on firsthand knowledge of the deal, and they contradict the figure that had been circulating.

The Takeaway on Physint’s Budget

The bottom line is simple: the $400 million figure is out. Schreier and Windows Central have both reported that the budget is significantly lower, and Dring himself has walked back his own claim. The corrected reports are based on firsthand knowledge of the deal, and they contradict the figure that had been circulating.

That does not mean the budget is known. Official confirmation is unlikely to come before launch, and even then it may never arrive. For now, the most accurate statement is that Physint’s budget is not $400 million, and it is not anywhere near that figure.

The reports from Schreier and Windows Central provide the clearest picture yet of what Xbox is spending on the project. The corrected figure is lower than the circulating figure, and that is the most reliable information available.

The Road Ahead

Physint remains a mysterious project, and its budget will likely remain a mystery for years to come. The reports from Schreier and Windows Central have clarified the situation, but they have not settled it completely.

The game’s development continues, and the budget will only become clearer when the project is finished and the numbers are released. Until then, the best approach is to treat the $400 million figure as a relic of a speculative moment, and the corrected reports as the current best guess.

For Xbox, the bet on Physint is a significant one. The company is committing substantial resources to the project, and the reports suggest that investment is far lower than the figure that had been circulating.

The reports from Schreier and Windows Central are the most reliable information available. They are based on firsthand knowledge of the deal, and they contradict the figure that had been circulating.

The mystery of Physint’s budget is not solved, but it is smaller than it was. The reports from Schreier and Windows Central have cleared up the confusion, and the corrected figure is the one that should be remembered.

Date Event
Sept. 24 Christopher Dring mentions Physint’s $400 million budget on The Game Business Show
— Xbox signs publishing deal for Physint
— Xbox lays off hundreds of developers and restructures studios
— Jason Schreier reports budget is “significantly less” than $400 million
— Windows Central reports budget is “far lower” and a “fraction” of $400 million
— Dring walks back his claim on X

The reports from Schreier and Windows Central have settled the debate, but the mystery itself remains.

See the video the story is built around at Polygon.

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