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Modders Discover Way to Play PS5 Games on Xbox Consoles

A modder's trick lets PS5 games run upon the Xbox; a strange union of rivals, wrought through emulation.

By mitch·4 min read
A PS5 controller rests upon an Xbox console, as though one machine had swallowed the other whole.

Someone has figured out how to play PS5 games on an Xbox. It is not some kind of magic — it is a piece of software that makes one machine look like another to the game. It mostly works, though it is still far from perfect.

An early PS5 emulator for the Xbox Series X was created by Devran Cosmo Uenal, and the project goes by the name PS5X. It can currently run a small selection of PS5 titles on Microsoft’s console, although the experience remains rough.

How Emulation Works

Software known as an emulator copies the workings of another piece of hardware. Console machines are computers built with a particular purpose, and the games they play are made to work on that exact hardware. What an emulator does is deceive a game into believing it is still running on the machine it was created for, even when it is being played on a PC, a phone, or a different console altogether.

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American law handles this subject with care. Software that imitates a console’s hardware can usually be built without breaking the law. That kind of software is generally legal in the United States. However, downloading copies of a video game without owning it counts as copyright infringement.

What Works Now

The Xbox Series X now has its own PS5 emulator, thanks to Uenal’s work adapting KytyPS5, an open-source PC emulator for the PlayStation 5, for the newer console. The result is a port called PS5X. While it trails behind the original PC version, the project is still early and already delivers strong results.

A small library of games can be played on PS5X, according to Uenal’s YouTube channel. The collection includes Gex Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake 2. These are smaller titles, the kind that generally work first when a new emulator comes along.

BGR describes them as playable yet unfinished, carrying minor glitches and performance problems. Uenal’s footage shows Quake 2 moving between about 20 and 40 frames per second, far from the steady frame rate players usually want.

What Comes Next

BGR points to signs that larger titles could be coming soon. A fresh interface update from Uenal reveals Crash Bandicoot 4: It’s About Time, Grand Theft Auto 5, and Gran Turismo 7 sitting in his library. BGR takes this as proof the games are under test.

Graphics present the biggest challenge. KytyPS5 relies on Vulkan for its visuals, a graphics system common on PCs. The Xbox lacks Vulkan support. Instead it runs on Microsoft’s own system, DirectX.

Since PS5X runs on KytyPS5, its performance should rise alongside the PC version’s gains. The PC emulator has made fast progress lately. It handles Astro Bot and Demon’s Souls without crashing, although frame rates usually sit in single digits, and GTA 5 plays reasonably well on top-tier PCs.

How to Get It

BGR reports that PS5X hasn’t yet reached the public. Once it does, Xbox owners will be able to put it on their machines by flipping their console into developer mode, a feature Microsoft already provides for people who want to test software they’ve built themselves.

Key facts box
– Emulator: PS5X, adapted from KytyPS5
– Developer: Devran Cosmo Uenal
– Tested games: 4 (Gex Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, Quake 2)
– New library additions: 3 (Crash Bandicoot 4: It’s About Time, Grand Theft Auto 5, Gran Turismo 7)
– Quake 2 frame rate: ~20–40 fps

Game Status
Gex Trilogy Playable
Hellboy: Web of Wyrd Playable
Marvel Cosmic Invasion Playable
Quake 2 Playable
Crash Bandicoot 4: It’s About Time Being tested
Grand Theft Auto 5 Being tested
Gran Turismo 7 Being tested

The PS5X project is a port of KytyPS5, built by Devran Cosmo Uenal for the Xbox Series X. The testing covered four titles: Gex Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake 2. The library has also gained several new additions, including Crash Bandicoot 4: It’s About Time, Grand Theft Auto 5, and Gran Turismo 7. The frame rate for Quake 2 moves between roughly 20 and 40 frames per second.

Though the showings are uneven and the tally is modest, the path forward is plain to see. The chief difficulty — rendering titles accurately on a machine built for a distinct graphics dialect — persists. Vulkan stands against DirectX, and that divide will not mend itself.

Uenal’s work proves that the path from rough beginnings to completed instrument is real. That road is long, and his efforts show it is being traveled.

See the video the story is built around at Mashable.

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