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Call of Duty: Infinite Warfare Review — Space Warfare That Works Better Than Its Story

Call of Duty: Infinite Warfare sends soldiers to space for a solid, if unremarkable, shooter experience.

By mitch·3 min read
A soldier battles enemy forces inside a burning space station.

Call of Duty: Infinite Warfare lands on PS4, PC and Xbox One with a bold setting and a familiar fight. The game moves the series into space, swapping Earth for the void, and that shift changes how battles play out. It is a solid entry, though not the most memorable one the franchise has put out.

Trailer, via Call of Duty.

The Setting

Infinite Warfare drops players into a war fought across ships, stations and distant planets. The campaign follows a soldier caught between a rogue AI and a rebel force, and the story leans on spectacle over depth. Missions move fast, and the scale is often impressive, even when the stakes feel thin.

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The Campaign

The single-player campaign runs about ten hours, shorter than some recent entries. It moves quickly, with few moments that linger. Side missions exist but add little beyond extra combat. The story tries to build tension around its rogue AI villain, but the payoff feels rushed.

Multiplayer and Zombiex

The multiplayer returns to a simpler gunplay formula, dropping some of the gimmicks that had crept into earlier seasons. Matches feel more direct, and the pace is quick. There are a handful of standout modes, but none of them change the core loop in a lasting way.

Zombiex, the co-op mode, is a separate purchase and plays like a survival shooter set on a ruined planet. It borrows systems from older games in the series but adds new enemies and a fresh map. It holds up well as a standalone package, even if it does not shake up the genre.

Technical Performance and Sound

On PS4 and Xbox One, Infinite Warfare runs at a steady frame rate during single-player missions, though some levels strain under heavy fire. Load times are short, and the menus are clean. On PC, the game scales well, offering higher resolutions and faster performance for those willing to tweak settings.

The score matches the scale of the setting, swelling during space battles and pulling back during quieter moments. Voice acting is strong across the cast, and the visual effects are dense when battles erupt. The presentation sells the idea of a war in space, even when the script does not fully justify it.

A Look Back

Feature Infinite Warfare Recent Entries
Setting Space war Earth-bound
Story focus Rogue AI villain Multiple arcs
Multiplayer style Direct gunplay Gimmick-heavy
Co-op mode Zombiex Standalone package

The comparison shows a deliberate break from past entries. Infinite Warfare is less interested in spectacle and more in straightforward combat, which suits some players while disappointing others.

A Quick Run

Session Activity Time
First mission Campaign introduction 20 minutes
Match #1 Multiplayer start 15 minutes
Side mission Campaign filler 10 minutes
Zombiex trial Co-op test 25 minutes

A typical session moves through campaign, multiplayer and co-op without much friction between them.

The Verdict

Call of Duty: Infinite Warfare is a competent entry in a long-running series, not a great one. Its setting is ambitious, its multiplayer is solid and its co-op mode is a worthwhile addition. The campaign is weaker than the multiplayer, and the roguelike mode feels like a side dish rather than a main course. For players who want a good shooter with a space theme, it delivers. For players chasing the best the series has ever offered, there are better years behind it.

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