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The Surge Review: Taking Apart Machines Feels Great, But the Game Gets Lost in Its Own Ambition

A grim, mechanical world of dismembered foes and stolen memories, where the hand of the mechanic becomes a weapon.

By mitch·5 min read
An armored warrior stands before a massive mechanical beast in a crumbling industrial city.

The Surge is a game about machines, and it knows it. Developer Deck13 built a world out of mechanical limbs, metal frames, and modular armor, and the result is a sci-fi action title that trades the familiar trappings of fantasy for a cold, industrial setting. It is not a revolution in the genre, but it does something few games attempt: it makes you feel like a mechanic tearing apart a broken machine, and it occasionally makes that feel very satisfying.

Trailer, via IGDBcom.

The City Under the Surface

The game drops you into New Eden, a sprawling complex beneath the surface of a distant planet. The city is a maze of winding corridors, service tunnels, and towering factories. The lighting is dim and practical, casting long shadows over rusting pipes and flickering control panels. It is a place that feels lived-in, worn down, and utterly abandoned.

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You play as Jacob Lee, a man who wakes up in a containment cell with no memory of how he got there. Your task is simple: get out of the facility alive. That means fighting your way through security systems, hacking doors, and dodging automated turrets. The story is thin, but it moves fast, and it gives you enough reason to keep moving forward.

Combat That Rewards Caution

The core loop of The Surge is a melee combat system built around dismemberment. Enemies are not simple foes to be killed; they are machines with joints, tendons, and power cores. You can hack them, slice off their arms, or punch through their chest plates. Each successful strike chips away at their health, and when you finally bring them down, you can loot their remains for blueprints, salvage, and rare components.

This is where the game shines. The act of taking apart an enemy feels deliberate and tactical. You have to time your attacks, dodge their counter-strikes, and manage your stamina bar. It is slow, methodical, and often frustrating, but it is also deeply rewarding when everything clicks together.

The difficulty curve is steep. Early encounters are forgiving, but as you move deeper into the complex, the enemies become larger, tougher, and more aggressive. Boss fights require pattern recognition and precise timing. One wrong step can leave you dead, and the game does not hesitate to make you restart a fight from the beginning.

A World Worth Exploring

New Eden is a vast space, and it is packed with side content. There are collectibles, audio logs, and optional fights hidden behind locked doors. The map is dense, and it rewards exploration. Finding shortcuts, alternate routes, and secret rooms is part of the fun. The game encourages you to wander, and it rarely punishes you for doing so.

The problem is that the game does not always know what to do with its own ambition. Some areas feel unfinished, with empty rooms and missing objectives. Side quests can be repetitive, asking you to kill a dozen enemies in a corridor that looks identical to the last one you cleared. The pacing suffers in these stretches, and the game loses momentum.

The visual design helps carry the load. The environments are detailed, with rusted machinery, flickering neon lights, and pools of liquid coolant. The sound design is excellent, with mechanical hums, grinding gears, and the crunch of metal on metal. It is a game that looks and sounds better than it plays sometimes.

Progression and Gear

The Surge has a progression system that rewards experimentation. You earn experience points from combat, exploration, and crafting, and you spend them on skill trees that unlock new abilities. These abilities range from improved hacking skills to enhanced movement options. The system is open-ended, and you can build a character that suits your playstyle.

Crafting is a major part of the game. You find blueprints scattered across the world, and you gather salvage from fallen enemies to build new weapons, armor, and tools. This loop is satisfying, but it can also be tedious. Managing your inventory, sorting through components, and deciding what to craft takes time. The game does not always make this process smooth, and it can break the flow of combat.

The loot drops are generous, but they are not always balanced. Some weapons are clearly better than others, and the game does not always communicate why you should choose one over the other. The best gear is hidden behind difficult encounters, and finding it requires patience and persistence.

Technical Issues and Final Stretch

The Surge was released in 2017 for PS4, PC, and Xbox One, and it shows its age in some respects. The frame rate dips during large battles, and the loading times between areas can be long. The game is playable, but it is not polished. Some players have reported technical issues, including crashes and glitches, though I did not encounter many of these personally.

The final stretch of the game is a mixed bag. The story wraps up quickly, leaving some threads unresolved. The boss encounters at the end are challenging, but they lack the polish of earlier fights. The game ends abruptly, and it leaves you wanting more. It is a shame, because the setup is promising, and the payoff feels rushed.

Key Facts Box

  • Developer: Deck13
  • Release Year: 2017
  • Platforms: PS4, PC, Xbox One
  • Genre: Sci-fi action-adventure
  • Critical Score: 7.4/10

The Surge is a flawed but ambitious game. It succeeds when it lets you feel like a mechanic, dismantling a broken machine with your bare hands. It fails when it gets bogged down in repetition and technical issues. The combat is the highlight, and the world is worth exploring, even if the journey is occasionally rough.

If you enjoy slow, tactical action and you are willing to put in the effort, The Surge has a lot to offer. If you want a smooth, polished experience, it may not be for you. The game is a product of its era, and it shows it in both its strengths and its weaknesses.

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