ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Aliens: Fireteam Elite 2 Review: Cold Iron Studios Delivers a Sharper Co-Op Shooter

Aliens: Fireteam Elite 2 review — Cold Iron's co-op shooter sequel adds six classes, elemental ammo and Challenge Cards. Tense with friends, flat solo. 8/10.

By mitch·3 min read
Three soldiers face a horde of xenomorphs in a dark alien facility.

Aliens: Fireteam Elite 2 knows exactly what it is, and it does not apologize for it. Cold Iron Studios has built a sequel that takes the 2021 original’s core loop — drop in, hold the line, pray the door seals behind you — and adds enough mechanical weight to justify the return trip. Daybreak Game Company shipped it in August 2026 for Xbox Series X|S, PC, and PlayStation 5, with a Nintendo Switch 2 version still in development.

Trailer, via Aliens: Fireteam Elite 2.

The Storr Boon’s Mining Facility

You are a Colonial Marine, and the planet is LV-558. Your job is to push through the Storr Boon’s Mining Facility across 15 missions and four biomes, each with its own environmental features. The enemies do not let up. Xenomorphs come in swarms, and hostile synthetic androids fill the gaps when the bugs thin out.

Advertisement

The third-person perspective keeps the action readable. You always know where the swarm is coming from, which matters when the room fills.

Six Classes, Three Weapons, Four Ammo Types

The class system is where Fireteam Elite 2 earns its keep. You pick from Duelist, Machinist, Marauder, Hunter, Medic — and a sixth, Specialist, that lets you mix skills across classes for a more versatile build. Each base class brings one signature tool:

  • Hunter: electric traps that slow enemies
  • Machinist: stationary turrets
  • Specialist: cross-class skill mixing

Four elemental ammo types — fire, cryo, electric, and piercing — each target different enemy weaknesses. You carry a primary, an infinite-ammo sidearm, and a Signature weapon like a smart gun, flamethrower, or rocket launcher. Attachments and traits let you tune each one.

Challenge Cards and the USS Endeavor

Challenge Cards adjust gameplay parameters, introducing both perks and debuffs at once. It is a smart pressure valve: if the 15 missions start feeling solved, the cards unsolve them. A separate horde mode gives the combat a place to breathe without mission structure.

Cross-platform play and voice chat are supported at launch. Between missions, you walk the USS Endeavor, buy from vendors, and customize your avatar. Three allies join every mission, controlled by other players or by AI.

The AI Allies Are the Weak Link

When you cannot fill a fireteam, the bots keep the mission moving but do not match the tension of a real squad calling out flanks. The game is built around communication, and the solo path flattens that.

What the Four Biomes Do Not Fix

The four biomes carry the familiar risk of a sequel playing it safe — different environmental features, same rhythm of push and hold. That is not a fatal flaw, but it is a ceiling.

The elemental ammo and class mixing give Fireteam Elite 2 more tactical texture than its predecessor. The Specialist class alone changes how a fireteam plans a run, and the Signature weapons give every loadout a panic button worth saving. Cold Iron has not reinvented the co-op shooter. It has made one that respects the players who show up for it, and that is enough.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.