
flOw Turns Twenty and Still Refuses to Explain Itself
flOw, Jenova Chen's 2006 Flash game with no menu and no tutorial, reviewed: dynamic difficulty, the PS3 port and why it's more art piece than game.

Every game we have scored, from the NES library to current releases.

flOw, Jenova Chen's 2006 Flash game with no menu and no tutorial, reviewed: dynamic difficulty, the PS3 port and why it's more art piece than game.

War of the Roses, Fatshark's 2012 medieval melee game, shut down in 2017. A look back at its armor-based combat, deep customization, and 7.9 score.

Apollo Justice: Ace Attorney review — the fourth Ace Attorney game, its disbarred mentor, perceive system, and the concert case that still holds up.

Ratchet & Clank: All 4 One traded solo play for four-player co-op in 2011, selling 1.5 million copies while partner AI and glitches split fans. Score: 7.3.

Arma 3 review: Bohemia's military sim sandbox scores 7.3/10 — brilliant ballistics, terrains and editor, but campaigns that never make you care.

Lost Planet: Extreme Condition review: Capcom's frozen shooter, its thermal energy survival clock, Vital Suit hijacking, and a story that runs cold.

XIII, Ubisoft's 2003 cel-shaded conspiracy shooter, reviewed: its comic-panel headshots, 16 weapons, and why it still works.

A soldier learns to move backward through time, changing past moments to save the present in this bold shooter.

Yakuza 3 sent Kiryu to an Okinawa orphanage in 2009, built from real Naha streets and scanned Japanese stars, then remastered and remade.

Mini Ninjas, IO Interactive's 2009 animal-cursing action-adventure, reviewed: six playable ninjas, 100 Jizo statues, and a world built for wandering.

DeathSpank, Ron Gilbert and Clayton Kauzlaric's 2010 action RPG comedy for PSN and Xbox Live Arcade, reviewed — Diablo combat, 112 quests, a 7.9 score.

Sonic Colors review: Sega's 2010 Wii platformer brought Wisps, boost gameplay and a space amusement park — a confident return to form that still wobbles.
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