
Mega Man’s first outing gets the essentials right and little else
Mega Man arrived on the NES in 1987 as Capcom's first home-console game. A retrospective on its stage select, weapon loop, and 7.3/10 score.

Every game we have scored, from the NES library to current releases.

Mega Man arrived on the NES in 1987 as Capcom's first home-console game. A retrospective on its stage select, weapon loop, and 7.3/10 score.

Kid Icarus, Nintendo's 1986 cult classic platformer, reviewed: Pit's quest for the Three Sacred Treasures, five endings, and why its difficulty aged badly.

Contra on Xbox Live Arcade is a 2006 port of the 1987 arcade classic, and its 6.6 Metacritic score judges the port, not the game that built the franchise.

Castlevania III: Dracula's Curse review — Trevor Belmont, three companions, two routes through sixteen stages, and a soundtrack that outlived the cartridge.

Castlevania II: Simon's Quest (1987) review — Konami's cursed, nonlinear sequel with day-night cycles, lying villagers and three endings. Score: 6.7 of 10.

Castlevania on the NES in 1986 set the template for Konami's series: Simon Belmont, the Vampire Killer whip, six levels, and Dracula's monsters.

Disco Elysium review: ZA/UM's 2019 RPG casts you as amnesiac detective Harry Du Bois in Martinaise, where 24 skills argue and thinking is the main verb.

Portal 2 review: Valve's 2011 sequel turns a short puzzle joke into a full-length classic with GLaDOS, Wheatley, gels and a real co-op campaign.

Baldur's Gate 3 review: Larian's D&D epic, from the nautiloid crash and the Sword Coast to ten companions, three uneven acts, and the dice that decide it all.

Hollow Knight review: Team Cherry's 2017 Metroidvania built by two people in Adelaide, nine years on and still the genre's most complete work.

Elden Ring review: Miyazaki and George R. R. Martin's open-world RPG trusts you to get lost in the Lands Between, plus A24's 2028 film.
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