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Dante’s Family Line Gets a Game of Its Own — But the Opening Hour Needs Work

A demon-hunting family battles Florence's corruption in this game of shifting blades and shadowed streets.

By mitch·3 min read
A hooded figure stands ready in a dim, ancient street, weapon raised against unseen foes.

The Alighieri Circle: Dante’s Bloodline is a game built on a great idea: a family of demon hunters who fight to save Florence from a corruption spreading through its streets. It is also a game that spends far too long getting there. The result lands somewhere between ambition and frustration, a middle ground that critics have settled on as a fair starting point.

Trailer, via Entalto Publishing.

The Family Setup

The story follows three generations of the Alighieri family, each with their own weapon and their own way of fighting. That variety is the game’s best trick. Players switch between characters mid-battle, and the mix of styles keeps fights from feeling the same across the whole game.

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The problem is pacing. Early hours drag as the game explains itself again and again, and the world outside the fights feels thin compared to the action inside it. By the time the plot picks up, some players will have lost patience entirely.

Combat and Its Flaws

Fights are where the game shows its strengths. Each character handles a different kind of attack, and switching between them changes how a player moves through a room full of demons. That flexibility is rare in games of this kind, and it pays off in moments where a player needs to adapt to a new enemy type fast.

But the combat system is not without trouble. Some moves feel awkward to learn, and the camera struggles in tight spaces, especially during the chaos of a larger battle. These issues do not ruin the fights, but they keep them from being great.

Performance Across Platforms

The game runs on Series X|S, PC, and PS5, and performance varies across those platforms. On Series X|S, frame rates hold steady even when rooms fill with enemies. PC offers a lot of control over settings, letting players trade detail for speed depending on what their hardware can handle. PS5 holds up well in general play but stumbles during the busiest fights.

Here is how the three versions compare:

Platform Strength Weakness
Series X S Smooth frame rate
PC Fine control over settings None noted
PS5 Good general performance Busy fights

None of the three versions are perfect, but none break the game either.

What Holds It Back

The Alighieri Circle: Dante’s Bloodline tries to build a world around its family of fighters, but the world never quite comes alive. Florence gets little sense of place, and the demons filling its streets feel more like obstacles than threats with weight behind them. This is a game about a family, not a city, and that focus shows in both directions.

The game also asks a lot of its players early on. New systems arrive thick and fast in the first few hours, and the game does not always explain them clearly enough before throwing a player into a fight that demands mastery right away. Here is a quick look at what arrives early and what the game does not always explain clearly:

  • New weapon types for each character
  • Switching between characters mid-battle
  • Enemy types demanding quick adaptation
  • Settings and controls players must master

The Verdict

The Alighieri Circle: Dante’s Bloodline is a game with a strong idea and a weak start. Its combat is inventive, its characters are distinct, and its setting is thin. Critics have settled on a middle mark, and that seems right.

This is a game worth playing for the fights, less so for the story around them. The family setup gives it a hook, but the execution drags down the promise.

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