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Disgaea 2: Cursed Memories turns a curse into a party

Disgaea 2: Cursed Memories review: Adell, Rozalin, and a party of misfits on a tactical grid. A 2006 PS2 strategy RPG that still holds up.

By mitch·4 min read
A demon prince surveys a kingdom of shadow beneath a stormy sky.

Disgaea 2: Cursed Memories turns a curse into a party. The tactical RPG from Nippon Ichi Software casts you as Adell, the last human in the town of Holt, and sends him after the Overlord who demonized everyone he loves. It arrived in 2006 on PlayStation 2 and PlayStation 3, and it remains one of the sharpest strategy games of its era.

Trailer, via StoneMonkWisdom.

Adell and the Curse on Holt

The setup is simple and it works. Fifteen years before the story opens, the Overlord Zenon appeared in Veldime and cursed its human population, turning every inhabitant into a demon and stealing their memories. Adell is the only person the curse missed. To save his family and return them to their true form, he sets out to find Zenon and defeat him.

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That premise gives the game a clean spine: one human, one town, one target. It also gives Adell a reason to fight that most RPG leads never get. He is not chosen. He is just the one the curse skipped.

Rozalin, Tink, and a Botched Summoning

The cast fills out fast, and the game is funnier for it. A botched summoning drags Rozalin, Zenon’s daughter, into Adell’s life and binds her to him. Her servant Tink was turned into a frog and wants revenge. Adell’s brother and sister, Taro and Hanako, join the travels.

Then there is Yukimaru, a ninja found in the Colosseum who decides to come along and destroy Zenon. And Etna, a Demon Lord Adell mistakenly set back to level 1, who demands to travel with him until she regains her levels.

  • Adell: the last human in Holt
  • Rozalin: Zenon’s daughter, bound to Adell by a failed summoning
  • Tink: her servant, transformed into a frog
  • Taro and Hanako: Adell’s siblings
  • Yukimaru: a ninja recruited in the Colosseum
  • Etna: a Demon Lord knocked down to level 1

A Grid Map and a Direct Sequel

The gameplay builds directly on Disgaea: Hour of Darkness. Players control a party of characters and fight on a 3D isometric grid map, viewed from a bird’s-eye angle. It is a tactical RPG in the truest sense: positioning matters, and the map is the puzzle.

That is the whole appeal. Disgaea 2 does not reinvent the first game’s combat. It extends it. For a sequel released in 2006, that is the right call.

A Portable Second Life

The game later came to PlayStation Portable as Disgaea 2 Portable in Japan, and as Disgaea 2: Dark Hero Days in North America and Europe. That re-release matters. It kept a niche strategy title in front of players long after the original console era ended.

The tone holds up too. The themes are action, fantasy and comedy, and the game commits to all three. A frog servant plotting revenge sits next to a Demon Lord sulking about her lost levels. It should not cohere. It does.

What Holds Up

The curse is not just a plot device. It is the reason every character has a stake, and the game uses it. Adell wants his family back. Rozalin is bound to a man hunting her father. Etna is stuck with a party she would never choose. Everyone is here because something was taken from them.

Where the game shows its age is in scope. It is a direct continuation rather than a leap, and players who wanted the sequel to break new ground will find a familiar grid instead. That is a fair complaint and not a fatal one. The combat is tight, the cast is memorable, and the writing has a pulse.

Disgaea 2: Cursed Memories earns its reputation as a high point for Nippon Ichi Software. It is a strategy game that trusts its systems and a comedy that trusts its characters. Twenty years of curse, one human left standing, and a party of misfits along for the ride.

The Numbers

  • Release year: 2006
  • Platforms: PlayStation 2, PlayStation 3
  • Developer: Nippon Ichi Software
  • Publishers: Koei, NIS America, Sony Computer Entertainment, Nippon Ichi Software
  • Genre: Tactical role-playing
  • Modes: Single player
  • Critical score: 8.5/10, an aggregate drawn from 5 outlets
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