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Romance on the Run Gets Tangled in Its Own Mystery

Haven review: The Game Bakers' RPG about what happens after two lovers escape an arranged-marriage dystopia. Great gliding and Nest life, uneven story. 7.5/10.

By mitch·5 min read
Cara and Dom stand together, watching the distant war consume their world.

Yu and Kay have already run. By the time Haven opens, the two lovers have fled the Apiary — an authoritarian society that forces couples into arranged marriages — and crashed onto Source, a lost planet their ship can barely survive. The Game Bakers built a role-playing game about what happens after the escape, not the escape itself. That choice is the best thing about Haven, and the reason its weaker half stings.

Trailer, via bruderbohne.

A Nest on a Broken Island

Haven is a third-person RPG with survival elements. Yu and Kay wear anti-gravity boots and glide along “flow threads” across a fragmented, floating landscape. They scavenge parts and materials to repair the Nest, their spaceship, and to make it a home. At the Nest, players craft items, rest, heal, and cook meals from ingredients gathered in the world.

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The rhythm of that loop is the point. Haven wants the quiet parts — cooking, collecting, settling in — to carry as much weight as the fighting.

Two Characters, One Controller

Combat is real time and demands coordination. Players control both Yu and Kay, synchronizing their actions and finding the timing to use each character’s skills together. Hostile rusted creatures show up often enough to interrupt the calm.

You can also play in co-op multiplayer, with a second person taking one of the two lovers. Both modes work. The single-player version, where one set of hands runs both halves of a couple, is the more interesting experiment.

Source, Rust, and the Apiary

The plot goes further than the premise suggests. Yu and Kay discover the Apiary colonized Source at some point. A spreading contagion called Rust is loose on the planet. After the Apiary sends drones after them, the pair video call Yu’s mother, who reveals that Source’s strange floating islands are the result of Apiary experiments to harvest Flow and study Rust — and that those experiments happened only 20 years ago.

Kay’s pendant opens a door on Source, and the pair realize Kay’s parents likely died there during that incident. Then Lord Ozias, Yu’s assigned spouse before she fled, makes contact. He intends to come to Source, take Yu back, and wipe their memories if they refuse.

The Choice at the Bridge

The couple’s answer is to sever the flow bridge connecting Source to the Apiary, repair their ship, and fly into the source of both Flow and Rust. Haven has several endings, and they split on whether Yu and Kay waver about cutting the bridge.

If they have misgivings, they make a last stand against Ozias’ drones and are captured. They are shown brainwashed and memory wiped, yet eventually content in their separate assigned lives on the Apiary. The game’s story is genuinely divided, and it is not hard to see why players split on it.

Where Haven Works

The anti-gravity boots and flow threads make movement feel like the best idea in the game. Gliding across a broken world is the mechanic Haven is built around, and it holds up. The cooking, crafting and resource gathering give the couple a daily life, and the game treats that domestic texture as serious business rather than filler.

Element What Haven does How it lands
Traversal Anti-gravity boots, flow threads The strongest idea in the game
Combat Real-time, both characters synchronized Demanding, sometimes fussy
Nest life Cooking, crafting, resting Sells the couple, slows the pace
Story Apiary, Rust, Ozias, multiple endings Ambitious, unevenly told

The Story Is the Weak Link

The Apiary material is where Haven stumbles. An arranged-marriage dystopia, a contagion, a dead planet, a spurned fiancé arriving with drones and a memory wipe — that is a lot of machinery, and the game spreads it thin across exploration and combat. The mother’s video call does the heaviest lifting, dumping 20 years of backstory in one scene. Ozias arrives as a threat rather than a person.

The multiple endings are the clearest symptom. A game about two people choosing each other should know what it thinks about that choice. Haven offers both a defiant last stand and a docile, memory-wiped contentment, and neither lands with the force the premise deserves.

What the Co-op Adds

Playing with a second person turns the combat into a real conversation, since each player runs one lover and the synchronization stops being a solo juggling act. It also makes the quiet stretches feel shared, which is closer to what the game is about. The single-player mode is still the more revealing version, because running both characters alone is the whole thesis in miniature.

Scoring Haven

Haven is at its best when nobody is chasing Yu and Kay. The gliding, the Nest, the meals, the scavenging — that is a game with a clear idea of what intimacy looks like under pressure, and it earns the romance. The Apiary plot is the part that never quite carries its own weight, and the split endings leave the story without a spine.

The Game Bakers shipped Haven for PlayStation 5, Windows, Xbox One and Xbox Series X/S in December 2020, with PlayStation 4 and Nintendo Switch versions following in February 2021. Across eight outlets, the critic aggregate sits at 7.5/10, and that number is fair. This is a game worth playing for the way it moves and the life it builds, not for the conspiracy it eventually asks you to care about.

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