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I Played Post Trauma on PS5… What the Hell Is This?!

A presenter, guided by no counsel, ventures into Post Trauma upon the PS5, amid dread settings and strange creatures, doubting each door.

By mitch·4 min read

We put a new horror game in front of a presenter with no guide, no notes and no idea what waited behind the next door. The result is an episode of The Mitchery, posted to YouTube, titled “I Played Post Trauma on PS5… What the Hell Is This?!”

Post Trauma is the game in question. It follows an old style of horror gaming, according to the episode description, with disturbing settings, puzzles, strange creatures, and a mood meant to make players doubt every step, including whether opening the next door is a good idea.

Going In Without a Guide

The presenter set strict rules for this session: no guides, no spoilers, and no promise of skill. That is a deliberate decision for The Mitchery, a channel formed around honest reactions rather than polished playthroughs.

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The description turns toward that idea from the start. The presenter admits at the outset there is no guarantee of doing things right, framing the episode as an invitation to watch someone look around, get lost, and likely make poor decisions along the way.

It is a simple offer, plainly stated.

What the Game Offers

Beyond the plan of playing without help, the description gives a clear picture of what Post Trauma offers on PS5. Expect disturbing settings and puzzles woven into the action, along with strange creatures that show up along the way.

The mood is the center of it all. Every piece described — the settings, the puzzles, the creatures — feeds into a feeling meant to make players question their own next move, according to the description.

That is a short list. But it is also the whole of what the description tells us about the game itself, and we will not add to it.

Nothing more is claimed.

Why Watch The Mitchery

The Mitchery is not a channel centered on one single topic. Its own words for itself cover gaming, AI, news, building projects, and random talk — whatever happens next, as the description puts it.

This episode sits firmly inside the gaming side of that mix, marked with the tags HorrorGaming and the older style of horror gaming, along with PostTrauma and PS5. Viewers who enjoy watching a new horror title played for the first time, without a presenter relying on outside help or prior knowledge, are the clear audience here.

The episode was posted in September, and runs about twenty minutes, close to the full length listed for the video. That is the length on offer, and the description does not break the episode down minute by minute — no exact moment of fear, no exact puzzle solved, no named creature meeting. What we know is the plan: a first attempt at Post Trauma, and a stated goal of finding out if the game can actually alarm the presenter in a real way.

Whether that goal is met is left to the episode itself. The description promises an attempt to trouble the presenter, not a guaranteed result, and Clay Tribune is not reporting an ending that was not given to us.

We were not told how the session ends.

What We Are Not Saying

We do not know what exact rooms, puzzles, or creatures show up in this session. We do not know if the presenter finished the game, got caught somewhere along the way, or gave up early out of fear or anger. The description does not say, and neither will we.

What is known is the shape of it: a first attempt, without guidance, on PS5, folded inside a channel identity that mixes horror gaming with wider talk about technology and daily life. Anyone hoping for a full guide or an account heavy with spoilers should look elsewhere — that is plainly not what this episode offers.

For those who enjoy honest reactions to horror games, or anyone curious about Post Trauma without wanting the game solved for them ahead of time, this is the offer: watch someone go in without help, and see what Post Trauma does with that.

The episode stands as one part of a wider channel, and its value depends on what a viewer wants from it. Those seeking a calm, guided tour of Post Trauma will not find one here. Those wanting to watch someone react to a strange, disturbing game for the first time, with no outside answers, will find exactly what the description promises.

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