ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Clover Studio closed, and Ōkami’s brushwork still hasn’t been matched

A white wolf goddess, a drawing tool that performs miracles, and a studio that closed too soon. Why this 2006 PlayStation 2 classic still holds up today.

By mitch·4 min read
A white wolf wields a brush amid a painted landscape of mountains and cherry blossoms.

Ōkami arrived on the PlayStation 2 in 2006, and it looked like nothing else on the shelf. Capcom published it. Clover Studio developed it. It was not commercially successful, and Clover closed a few months after release, following the departure of director Hideki Kamiya and other leads on the game. That is the short, unhappy version of the story. The longer version is that Ōkami is one of the best games of its era, and it has outlasted the studio that made it.

A White Wolf Called Amaterasu

You play as Amaterasu, the Shinto sun goddess, walking the land in the form of a white wolf. The game is set in a fictional classical Japan it calls Nippon. Most humans see only a plain white wolf. They do not see the red markings, the cloud-like fur on her shoulders, or the weapons on her back. That gap between what the player sees and what the world sees is the game’s quiet engine.

Drawing Miracles With the Celestial Brush

Amaterasu fights with the Celestial Brush, a gesture system for performing miracles. You draw on the screen to cut enemies, restore broken things, and make trees bloom. The brush runs on ink wells. Overuse drains them, and Amaterasu temporarily reverts to a mundane white wolf until she recovers. The art style is sumi-e ink wash and ukiyo-e, rendered cel-shaded. Clover had planned traditional realistic rendering, but it strained the PlayStation 2’s graphics processing. The switch to cel-shading cut that load and led directly to the brush.

Advertisement

A Zelda Fan Built This

Director Hideki Kamiya is a self-proclaimed Zelda fan, and he has admitted the series shaped his design. Ōkami wears that influence openly. The structure is action, platforming and puzzles in an open world, with a mostly linear main story. Issun, an inch-tall wandering artist, guides Amaterasu and does the talking. He calls her “Ammy” and “furball,” and he is the comic relief. Side quests let you set the pace. Praise earned from quests and small acts — blooming trees, feeding wild animals — buys health and more ink wells.

Shiranui Sealed Orochi at the Moon Cave

The story opens a hundred years in the past. The white wolf Shiranui and the swordsman Nagi seal the eight-headed demon Orochi at the Moon Cave, saving Kamiki Village and Nagi’s beloved Nami. In the present, Nagi’s descendant Susano refuses to believe the legend and frees Orochi. The demon curses the land, draining the life from Nippon. Sakuya, the wood sprite who guards Kamiki Village, summons the dormant Amaterasu as a reincarnated Shiranui and asks her to lift the curse.

Waka and the Celestial Gods

Along the way, Amaterasu and Issun meet Waka, a powerful and strange figure who seems to have the gift of foresight. He teases them toward his own mysterious ends. Amaterasu also finds Celestial Gods hidden in constellations, and each one grants her a new brush technique. The final boss is Yami, ruler of the demons, who looks like a small fish inside a huge sphere and changes form across the fight.

Combat, Yen, and Demon Fangs

Battles play out in ghostly virtual arenas. Amaterasu mixes weapons, fighting techniques and brush methods. Wins pay out in yen, with bonuses for finishing fast and without taking damage. Merchants and dojos sell healing goods, better weapons, tools, key items and combat techniques. Rare Demon Fangs drop from combat and trade for unique items — useful, never required.

What the Limited Edition Adds

Ōkami HD: Limited Edition was released in 2017. The HD edition is available on PlayStation 4, PC (Microsoft Windows) and Xbox One. The PS4 version of the Limited Edition included:

  • The game
  • Special DLC
  • Special package
  • A special wrapping cloth, 68×68 CM
  • Two special posters, B5

Why the Wolf Still Matters

Ōkami earned universal acclaim even as it failed commercially, and it took IGN’s 2006 Game of the Year. The name is a pun: “ōkami” can mean either “great god” or “wolf.” That double meaning is the whole game in two syllables — a deity the world mistakes for an animal. The Wii port followed in 2008, developed by Ready at Dawn, Tose and Capcom after Clover shut down. The brush still holds up. It is the rare gesture system that makes drawing feel like a power rather than a gimmick, and the ink-well limit keeps it honest.

The commercial failure is the part worth mourning. Clover made one of the finest games of its generation and closed anyway. The HD edition, the ports and the reputation are what the studio got instead of a sequel. Play Ōkami for the art, stay for Issun, and note that the wolf was a god the entire time.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.